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Hi Michael,
Thank you for the info re: luaJIT. I'm on Linux f16. Adding environment variables is clear, but I'm not clear on "you need to modify the Lua code to load Csound from its actual location." Could you possibly provide a few more hints about how to get the lua opcodes working? Regards, Jim Hearon > Date: Sun, 12 Feb 2012 13:52:31 -0500 > From: Michael Gogins <[hidden email]> > Subject: Re: [Csnd] luaJIT > > What platform are you running on? > > You will need to configure two aspects of your environment to use the > Lua opcodes. First you need to modify the Lua code to load Csound from > its actual location. > > Second you need to define 2 environment variables, LUA_PATH and > LUA_CPATH, to tell LuaJIT where to load scripts and shared objects > from. Google for these names to find out the format for setting them. > They will need to include references to where your Lua scripts and the > Lua opcode shared library are on your system. > > Hope this helps, > Mike > > On Sun, Feb 12, 2012 at 12:47 PM, James Hearon <[hidden email]> wrote: > > Hi, > > Still struggling with this a bit.� I've built csound 5.16 with lua and > > luaJIT.�� I download luaJIT srcs and did make and install to standard > > location: usr/local/lib, but my csound is in a custom location.� Are the > > csound libs looking for a symlink?� I'm not sure what this warning is trying > > to say. > > > > WARNING: could not open library '/opt/csound516/libLuaCsound.so' > > (libluajit-5.1.so.2: cannot open shared object file: No such file or > > directory) > > WARNING: could not open library '/opt/csound516/luaCsnd.so' > > (libluajit-5.1.so.2: cannot open shared object file: No such file or > > directory) > > WARNING: could not open library '/opt/csound516/luaCsoundAC.so' > > (libluajit-5.1.so.2: cannot open shared object file: No such file or > > directory) > > > > Regards, > > Jim Hearon > > |
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Send me your code and I will sew what I can do. On Feb 13, 2012 12:09 AM, "James Hearon" <[hidden email]> wrote:
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