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Hi All,
Victor and I are happy to announce the release of the Csound for iOS SDK, version 5.17.3. It is available at: https://sourceforge.net/projects/csound/files/csound5/iOS/ There are currently two zips there: * csound-iOS-5.17.3.zip - This includes a PDF manual for developing applications with Csound for iOS, as well as includes the Csound for iOS Examples project. This project has a number of examples that demonstrate differents aspects of the CsoundObj and Csound API, including widget wrapping, MIDI handling, and using sensors. This project includes precompiled binaries of libcsound.a and libsndfile.a that are compiled for arm and intel, and work with both the simulator and devices. To create new projects based on Csound for iOS, we have put everything that is the core of Csound for iOS in the "Csound iOS Examples/csound-iOS" folder. You can copy that entire folder into any new project and will have everything necessary to build and run new Csound-based apps. * libsndfile-iOS.zip - This is a copy of the sourcecode and Xcode project used to build libsndfile.a for iOS. This zip is only necessary if you are planning to build libsndfile.a yourself, otherwise, you can just use the pre-compiled one that comes with csound-iOS-5.17.3.zip. Other notes: * An "iOS" folder has been pushed to the csound5 GIT repository. It contains a build.sh script for rebuilding libcsound.a, an updateExamplesLibAndHeaders.sh file for updating the csound-iOS folder with the latest .a's and headers, and a release.sh script for building a release folder (same as what is used for the pre-compiled release above). * Building requires CMake and Xcode to be installed. We are using CMake to generate Xcode projects (using the same CMake files that are used for building the desktop Csound), then using Xcode to build. Also, the XCode commandline tools must be installed, as xcodebuild is used to build the XCode projects from the commandline. * iOS, like Android, will be maintained as first class platforms for Csound. New releases of Csound will now be built not only for Mac, Windows, and Linux, but for iOS and Android as well. Thanks and enjoy! steve Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email [hidden email] with body "unsubscribe csound" |
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GREATTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thanks stf Le 3 avr. 2012 à 11:37, Steven Yi a écrit : > Hi All, > > Victor and I are happy to announce the release of the Csound for iOS > SDK, version 5.17.3. It is available at: > > https://sourceforge.net/projects/csound/files/csound5/iOS/ > > There are currently two zips there: > > * csound-iOS-5.17.3.zip - This includes a PDF manual for developing > applications with Csound for iOS, as well as includes the Csound for > iOS Examples project. This project has a number of examples that > demonstrate differents aspects of the CsoundObj and Csound API, > including widget wrapping, MIDI handling, and using sensors. This > project includes precompiled binaries of libcsound.a and libsndfile.a > that are compiled for arm and intel, and work with both the simulator > and devices. To create new projects based on Csound for iOS, we have > put everything that is the core of Csound for iOS in the "Csound iOS > Examples/csound-iOS" folder. You can copy that entire folder into any > new project and will have everything necessary to build and run new > Csound-based apps. > > * libsndfile-iOS.zip - This is a copy of the sourcecode and Xcode > project used to build libsndfile.a for iOS. This zip is only > necessary if you are planning to build libsndfile.a yourself, > otherwise, you can just use the pre-compiled one that comes with > csound-iOS-5.17.3.zip. > > > Other notes: > > * An "iOS" folder has been pushed to the csound5 GIT repository. It > contains a build.sh script for rebuilding libcsound.a, an > updateExamplesLibAndHeaders.sh file for updating the csound-iOS folder > with the latest .a's and headers, and a release.sh script for building > a release folder (same as what is used for the pre-compiled release > above). > > * Building requires CMake and Xcode to be installed. We are using > CMake to generate Xcode projects (using the same CMake files that are > used for building the desktop Csound), then using Xcode to build. > Also, the XCode commandline tools must be installed, as xcodebuild is > used to build the XCode projects from the commandline. > > * iOS, like Android, will be maintained as first class platforms for > Csound. New releases of Csound will now be built not only for Mac, > Windows, and Linux, but for iOS and Android as well. > > > Thanks and enjoy! > steve > > > Send bugs reports to the Sourceforge bug tracker > https://sourceforge.net/tracker/?group_id=81968&atid=564599 > Discussions of bugs and features can be posted here > To unsubscribe, send email [hidden email] with body "unsubscribe csound" > Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email [hidden email] with body "unsubscribe csound" |
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Is this SDK available for commercial use, royalty free?
On Tue, Apr 3, 2012 at 4:54 AM, Gmail <[hidden email]> wrote: GREATTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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This SDK is released under LGPL. You will need to abide by that
license (it is included with the SDK). Because libsndfile and csound are static libraries and iOS only supports static linking, you will need to provide the source of your application. (This is not a requirement for Android applications as they dynamically load libcsoundandroid.so, and that library's source and everything is already published). There is nothing to prevent sales of LGPL works (or GPL for that matter). Relevant links: LGPL License: http://www.gnu.org/licenses/lgpl-2.1.html Free Software Foundation on Selling Open Source Applications: http://www.gnu.org/philosophy/selling.html On Tue, Apr 3, 2012 at 12:21 PM, Roger Kelly <[hidden email]> wrote: > Is this SDK available for commercial use, royalty free? > > > On Tue, Apr 3, 2012 at 4:54 AM, Gmail <[hidden email]> wrote: >> >> GREATTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >> >> Thanks >> >> >> stf >> >> Le 3 avr. 2012 à 11:37, Steven Yi a écrit : >> >> > Hi All, >> > >> > Victor and I are happy to announce the release of the Csound for iOS >> > SDK, version 5.17.3. It is available at: >> > >> > https://sourceforge.net/projects/csound/files/csound5/iOS/ >> > >> > There are currently two zips there: >> > >> > * csound-iOS-5.17.3.zip - This includes a PDF manual for developing >> > applications with Csound for iOS, as well as includes the Csound for >> > iOS Examples project. This project has a number of examples that >> > demonstrate differents aspects of the CsoundObj and Csound API, >> > including widget wrapping, MIDI handling, and using sensors. This >> > project includes precompiled binaries of libcsound.a and libsndfile.a >> > that are compiled for arm and intel, and work with both the simulator >> > and devices. To create new projects based on Csound for iOS, we have >> > put everything that is the core of Csound for iOS in the "Csound iOS >> > Examples/csound-iOS" folder. You can copy that entire folder into any >> > new project and will have everything necessary to build and run new >> > Csound-based apps. >> > >> > * libsndfile-iOS.zip - This is a copy of the sourcecode and Xcode >> > project used to build libsndfile.a for iOS. This zip is only >> > necessary if you are planning to build libsndfile.a yourself, >> > otherwise, you can just use the pre-compiled one that comes with >> > csound-iOS-5.17.3.zip. >> > >> > >> > Other notes: >> > >> > * An "iOS" folder has been pushed to the csound5 GIT repository. It >> > contains a build.sh script for rebuilding libcsound.a, an >> > updateExamplesLibAndHeaders.sh file for updating the csound-iOS folder >> > with the latest .a's and headers, and a release.sh script for building >> > a release folder (same as what is used for the pre-compiled release >> > above). >> > >> > * Building requires CMake and Xcode to be installed. We are using >> > CMake to generate Xcode projects (using the same CMake files that are >> > used for building the desktop Csound), then using Xcode to build. >> > Also, the XCode commandline tools must be installed, as xcodebuild is >> > used to build the XCode projects from the commandline. >> > >> > * iOS, like Android, will be maintained as first class platforms for >> > Csound. New releases of Csound will now be built not only for Mac, >> > Windows, and Linux, but for iOS and Android as well. >> > >> > >> > Thanks and enjoy! >> > steve >> > >> > >> > Send bugs reports to the Sourceforge bug tracker >> > https://sourceforge.net/tracker/?group_id=81968&atid=564599 >> > Discussions of bugs and features can be posted here >> > To unsubscribe, send email [hidden email] with body "unsubscribe >> > csound" >> > >> >> >> >> Send bugs reports to the Sourceforge bug tracker >> https://sourceforge.net/tracker/?group_id=81968&atid=564599 >> Discussions of bugs and features can be posted here >> To unsubscribe, send email [hidden email] with body "unsubscribe >> csound" >> > Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email [hidden email] with body "unsubscribe csound" |
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