[Csnd] diskin2 instrument question

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[Csnd] diskin2 instrument question

K Hoeger
Hello,

I have created two diskin2 instruments. One instrument does not play back audibly consistently, and I would like help understanding why. 

The working instrument (Na, instrument 1) plays on beats 0.0, 3.0, and 4.0. The 3.0 and 4.0 occur successively, and I can hear each incidence.  

The other  instrument, (Tin, instrument 2) is supposed to play on beats 1.0 and 2.0. I can only hear incidence of beat 1.0, but cannot hear the 2.0 which should happen right after it.  

Please let me know if you need anything other than what I have included (.csd file contents, .wav files, command line printout) to help me fix the issue. 

Best wishes,

Katarina

--- CSOUND FILE ---
<CsoundSynthesizer>
<CsOptions>
-odac     ;;;RT audio out
</CsOptions>
<CsInstruments>

sr     = 96000
ksmps  = 1
nchnls = 2


instr 1 ; Na
a1     diskin2 "NaLT1.wav", 1, 0, 1, 0, 32
       outs a1, a1
endin

instr 2 ; Tin
  a1 diskin "TinLT1.wav", 1, 0, 1, 0, 32
  outs a1, a1
endin

</CsInstruments>
<CsScore>
t 0 120
; -- Na
i1  0.0   1 ;m1
i1  3.0   1
i1  4.0   1 ;m2
i1  7.0   1
i1  8.0   1 ;m3
i1  11.0  1
i1  12.0  1 ;m4
i1  15.0  1
; -- Tin
i2  1.0   1 ;m1
i2  2.0   1
i2  5.0   1 ;m2
i2  6.0   1
i2  9.0   1 ;m3
i2  10.0  1
i2  13.0  1 ;m4
i2  14.0  1
e

</CsScore>
</CsoundSynthesizer>

--- Command Line Output---
0dBFS level = 32768.0
--Csound version 6.10 (double samples) Dec 21 2017
[commit: 2b6f2d970da3d1abf09b70bd027cd401841136b6]
libsndfile-1.0.29pre1
WARNING: could not open library 'C:\Program Files\Csound6_x64\plugins64\\py.dll' (-1)
UnifiedCSD:  teentaalManual.csd
STARTING FILE
Creating options
Creating orchestra
closing tag
Creating score
rtaudio: PortAudio module enabled ...
using callback interface
Elapsed time at end of orchestra compile: real: 0.018s, CPU: 0.018s
sorting score ...
        ... done
Elapsed time at end of score sort: real: 0.019s, CPU: 0.019s
graphics suppressed, ascii substituted
0dBFS level = 32768.0
orch now loaded
audio buffered in 4096 sample-frame blocks
PortAudio V19.6.0-devel, revision unknown
   0: dac0 (Microsoft Sound Mapper - Output [MME])
   1: dac1 (Speakers (Realtek High Definiti [MME])
   2: dac2 (Primary Sound Driver [Windows DirectSound])
   3: dac3 (Speakers (Realtek High Definition Audio) [Windows DirectSound])
   4: dac4 (ASIO4ALL v2 [ASIO])
   5: dac5 (Speakers (Realtek High Definition Audio) [Windows WASAPI])
   6: dac6 (Speakers (Realtek HD Audio output) [Windows WDM-KS])
   7: dac7 (SPDIF Out (Realtek HDA SPDIF Out) [Windows WDM-KS])
PortAudio: selected output device 'Speakers (Realtek High Definiti'
writing 8192 sample blks of 64-bit floats to dac
SECTION 1:
new alloc for instr 1:
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  0.000 ..  1.000 T  0.500 TT  0.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
new alloc for instr 2:
diskin2: opened 'TinLT1.wav':
         44100 Hz, 1 channel(s), 43670 sample frames
B  1.000 ..  2.000 T  1.000 TT  1.000 M:  29204.5  29204.5
B  2.000 ..  3.000 T  1.500 TT  1.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  3.000 ..  4.000 T  2.000 TT  2.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  4.000 ..  5.000 T  2.500 TT  2.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B  5.000 ..  6.000 T  3.000 TT  3.000 M:  15251.5  15251.5
B  6.000 ..  7.000 T  3.500 TT  3.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  7.000 ..  8.000 T  4.000 TT  4.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  8.000 ..  9.000 T  4.500 TT  4.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B  9.000 .. 10.000 T  5.000 TT  5.000 M:  10168.2  10168.2
B 10.000 .. 11.000 T  5.500 TT  5.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 11.000 .. 12.000 T  6.000 TT  6.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 12.000 .. 13.000 T  6.500 TT  6.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B 13.000 .. 14.000 T  7.000 TT  7.000 M:   8238.5   8238.5
B 14.000 .. 15.000 T  7.500 TT  7.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 15.000 .. 16.000 T  8.000 TT  8.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
Score finished in csoundPerform().
resetting Csound instance
inactive allocs returned to freespace
end of score.              overall amps:  38754.4  38754.4
           overall samples out of range:       16       16
0 errors in performance
Elapsed time at end of performance: real: 9.552s, CPU: 9.552s
closing device
188 8192 sample blks of 64-bit floats written to dac
0dBFS level = 32768.0
--Csound version 6.10 (double samples) Dec 21 2017
[commit: 2b6f2d970da3d1abf09b70bd027cd401841136b6]
libsndfile-1.0.29pre1
end of score.              overall amps:      0.0
           overall samples out of range:        0
0 errors in performance
Elapsed time at end of performance: real: 0.017s, CPU: 0.017s
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

NaLT1.wav (233K) Download Attachment
TinLT1.wav (233K) Download Attachment
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Re: [Csnd] diskin2 instrument question

Victor Lazzarini-2
we’ll need the soundfiles to test it; using other sounds it works OK.

You could also simplify your code. Only one instrument needed

<CsoundSynthesizer>
<CsOptions>
-odac     ;;;RT audio out
</CsOptions>
<CsInstruments>

sr     = 96000
ksmps  = 1
nchnls = 2


instr 1
a1     diskin2  p4, 1, 0, 1
       outs a1, a1
endin


</CsInstruments>
<CsScore>
t 0 120
; -- Na
i1  0.0   1 "NaLT1.wav"  ;m1
i1  3.0   1 "NaLT1.wav"
i1  4.0   1  "NaLT1.wav” ;m2
i1  7.0   1 "NaLT1.wav"
i1  8.0   1 "NaLT1.wav”  ;m3
i1  11.0  1 "NaLT1.wav"
i1  12.0  1 "NaLT1.wav” ;m4
i1  15.0  1 "NaLT1.wav"
; -- Tin
i1  1.0   1  "TinLT1.wav" ;m1
i1  2.0   1  "TinLT1.wav"
i1  5.0   1   "TinLT1.wav” ;m2
i1  6.0   1   "TinLT1.wav"
i1  9.0   1    "TinLT1.wav” ;m3
i1  10.0  1  "TinLT1.wav”
i1  13.0  1    "TinLT1.wav” ;m4
i1  14.0  1   "TinLT1.wav"
e



========================
Prof. Victor Lazzarini
Dean of Arts, Celtic Studies, and Philosophy,
Maynooth University,
Maynooth, Co Kildare, Ireland
Tel: 00 353 7086936
Fax: 00 353 1 7086952

> On 21 Sep 2018, at 17:09, K Hoeger <[hidden email]> wrote:
>
> Hello,
>
> I have created two diskin2 instruments. One instrument does not play back audibly consistently, and I would like help understanding why.
>
> The working instrument (Na, instrument 1) plays on beats 0.0, 3.0, and 4.0. The 3.0 and 4.0 occur successively, and I can hear each incidence.  
>
> The other  instrument, (Tin, instrument 2) is supposed to play on beats 1.0 and 2.0. I can only hear incidence of beat 1.0, but cannot hear the 2.0 which should happen right after it.  
>
> Please let me know if you need anything other than what I have included (.csd file contents, .wav files, command line printout) to help me fix the issue.
>
> Best wishes,
>
> Katarina
>
> --- CSOUND FILE ---
> <CsoundSynthesizer>
> <CsOptions>
> -odac     ;;;RT audio out
> </CsOptions>
> <CsInstruments>
>
> sr     = 96000
> ksmps  = 1
> nchnls = 2
>
>
> instr 1 ; Na
> a1     diskin2 "NaLT1.wav", 1, 0, 1, 0, 32
>        outs a1, a1
> endin
>
> instr 2 ; Tin
>   a1 diskin "TinLT1.wav", 1, 0, 1, 0, 32
>   outs a1, a1
> endin
>
> </CsInstruments>
> <CsScore>
> t 0 120
> ; -- Na
> i1  0.0   1 ;m1
> i1  3.0   1
> i1  4.0   1 ;m2
> i1  7.0   1
> i1  8.0   1 ;m3
> i1  11.0  1
> i1  12.0  1 ;m4
> i1  15.0  1
> ; -- Tin
> i2  1.0   1 ;m1
> i2  2.0   1
> i2  5.0   1 ;m2
> i2  6.0   1
> i2  9.0   1 ;m3
> i2  10.0  1
> i2  13.0  1 ;m4
> i2  14.0  1
> e
>
> </CsScore>
> </CsoundSynthesizer>
>
> --- Command Line Output---
> 0dBFS level = 32768.0
> --Csound version 6.10 (double samples) Dec 21 2017
> [commit: 2b6f2d970da3d1abf09b70bd027cd401841136b6]
> libsndfile-1.0.29pre1
> WARNING: could not open library 'C:\Program Files\Csound6_x64\plugins64\\py.dll' (-1)
> UnifiedCSD:  teentaalManual.csd
> STARTING FILE
> Creating options
> Creating orchestra
> closing tag
> Creating score
> rtaudio: PortAudio module enabled ...
> using callback interface
> Elapsed time at end of orchestra compile: real: 0.018s, CPU: 0.018s
> sorting score ...
>         ... done
> Elapsed time at end of score sort: real: 0.019s, CPU: 0.019s
> graphics suppressed, ascii substituted
> 0dBFS level = 32768.0
> orch now loaded
> audio buffered in 4096 sample-frame blocks
> PortAudio V19.6.0-devel, revision unknown
>    0: dac0 (Microsoft Sound Mapper - Output [MME])
>    1: dac1 (Speakers (Realtek High Definiti [MME])
>    2: dac2 (Primary Sound Driver [Windows DirectSound])
>    3: dac3 (Speakers (Realtek High Definition Audio) [Windows DirectSound])
>    4: dac4 (ASIO4ALL v2 [ASIO])
>    5: dac5 (Speakers (Realtek High Definition Audio) [Windows WASAPI])
>    6: dac6 (Speakers (Realtek HD Audio output) [Windows WDM-KS])
>    7: dac7 (SPDIF Out (Realtek HDA SPDIF Out) [Windows WDM-KS])
> PortAudio: selected output device 'Speakers (Realtek High Definiti'
> writing 8192 sample blks of 64-bit floats to dac
> SECTION 1:
> new alloc for instr 1:
> diskin2: opened 'NaLT1.wav':
>          44100 Hz, 1 channel(s), 43680 sample frames
> B  0.000 ..  1.000 T  0.500 TT  0.500 M:  38754.4  38754.4
>          number of samples out of range:        2        2
> new alloc for instr 2:
> diskin2: opened 'TinLT1.wav':
>          44100 Hz, 1 channel(s), 43670 sample frames
> B  1.000 ..  2.000 T  1.000 TT  1.000 M:  29204.5  29204.5
> B  2.000 ..  3.000 T  1.500 TT  1.500 M:  29204.5  29204.5
> diskin2: opened 'NaLT1.wav':
>          44100 Hz, 1 channel(s), 43680 sample frames
> B  3.000 ..  4.000 T  2.000 TT  2.000 M:  38754.4  38754.4
>          number of samples out of range:        2        2
> diskin2: opened 'NaLT1.wav':
>          44100 Hz, 1 channel(s), 43680 sample frames
> B  4.000 ..  5.000 T  2.500 TT  2.500 M:  38754.4  38754.4
>          number of samples out of range:        2        2
> B  5.000 ..  6.000 T  3.000 TT  3.000 M:  15251.5  15251.5
> B  6.000 ..  7.000 T  3.500 TT  3.500 M:  29204.5  29204.5
> diskin2: opened 'NaLT1.wav':
>          44100 Hz, 1 channel(s), 43680 sample frames
> B  7.000 ..  8.000 T  4.000 TT  4.000 M:  38754.4  38754.4
>          number of samples out of range:        2        2
> diskin2: opened 'NaLT1.wav':
>          44100 Hz, 1 channel(s), 43680 sample frames
> B  8.000 ..  9.000 T  4.500 TT  4.500 M:  38754.4  38754.4
>          number of samples out of range:        2        2
> B  9.000 .. 10.000 T  5.000 TT  5.000 M:  10168.2  10168.2
> B 10.000 .. 11.000 T  5.500 TT  5.500 M:  29204.5  29204.5
> diskin2: opened 'NaLT1.wav':
>          44100 Hz, 1 channel(s), 43680 sample frames
> B 11.000 .. 12.000 T  6.000 TT  6.000 M:  38754.4  38754.4
>          number of samples out of range:        2        2
> diskin2: opened 'NaLT1.wav':
>          44100 Hz, 1 channel(s), 43680 sample frames
> B 12.000 .. 13.000 T  6.500 TT  6.500 M:  38754.4  38754.4
>          number of samples out of range:        2        2
> B 13.000 .. 14.000 T  7.000 TT  7.000 M:   8238.5   8238.5
> B 14.000 .. 15.000 T  7.500 TT  7.500 M:  29204.5  29204.5
> diskin2: opened 'NaLT1.wav':
>          44100 Hz, 1 channel(s), 43680 sample frames
> B 15.000 .. 16.000 T  8.000 TT  8.000 M:  38754.4  38754.4
>          number of samples out of range:        2        2
> Score finished in csoundPerform().
> resetting Csound instance
> inactive allocs returned to freespace
> end of score.              overall amps:  38754.4  38754.4
>            overall samples out of range:       16       16
> 0 errors in performance
> Elapsed time at end of performance: real: 9.552s, CPU: 9.552s
> closing device
> 188 8192 sample blks of 64-bit floats written to dac
> 0dBFS level = 32768.0
> --Csound version 6.10 (double samples) Dec 21 2017
> [commit: 2b6f2d970da3d1abf09b70bd027cd401841136b6]
> libsndfile-1.0.29pre1
> end of score.              overall amps:      0.0
>            overall samples out of range:        0
> 0 errors in performance
> Elapsed time at end of performance: real: 0.017s, CPU: 0.017s
>
> ~ Katarina Hoeger
> Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here <NaLT1.wav><TinLT1.wav>


Csound mailing list
[hidden email]
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here
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Re: [Csnd] diskin2 instrument question

Jana
In reply to this post by K Hoeger

Hi Katarina,

just tested your files on csound 6.10, 2018-01-27, but on Ubuntu. I think everything is playing, but:

- in instr2 you used diskin instead of diskin2 ...

- are you sure you want the internal looping of the diskin2/diskin opcodes? Sounds a little bit chaotic, especially if played at different (slower) tempo. Maybe you should try the simplified, nearly all defaulting versions of the diskin2/diskin lines in your CSD:

a1    diskin2 "NaLT1.wav"

a1    diskin "TinLT1.wav"   (-> maybe also use diskin2)

Sounds more straightforward to me if using these opcodes just to "fire" percussion samples.

Best,
Jana




Am 21.09.2018 um 18:09 schrieb K Hoeger:
Hello,

I have created two diskin2 instruments. One instrument does not play back audibly consistently, and I would like help understanding why. 

The working instrument (Na, instrument 1) plays on beats 0.0, 3.0, and 4.0. The 3.0 and 4.0 occur successively, and I can hear each incidence.  

The other  instrument, (Tin, instrument 2) is supposed to play on beats 1.0 and 2.0. I can only hear incidence of beat 1.0, but cannot hear the 2.0 which should happen right after it.  

Please let me know if you need anything other than what I have included (.csd file contents, .wav files, command line printout) to help me fix the issue. 

Best wishes,

Katarina

--- CSOUND FILE ---
<CsoundSynthesizer>
<CsOptions>
-odac     ;;;RT audio out
</CsOptions>
<CsInstruments>

sr     = 96000
ksmps  = 1
nchnls = 2


instr 1 ; Na
a1     diskin2 "NaLT1.wav", 1, 0, 1, 0, 32
       outs a1, a1
endin

instr 2 ; Tin
  a1 diskin "TinLT1.wav", 1, 0, 1, 0, 32
  outs a1, a1
endin

</CsInstruments>
<CsScore>
t 0 120
; -- Na
i1  0.0   1 ;m1
i1  3.0   1
i1  4.0   1 ;m2
i1  7.0   1
i1  8.0   1 ;m3
i1  11.0  1
i1  12.0  1 ;m4
i1  15.0  1
; -- Tin
i2  1.0   1 ;m1
i2  2.0   1
i2  5.0   1 ;m2
i2  6.0   1
i2  9.0   1 ;m3
i2  10.0  1
i2  13.0  1 ;m4
i2  14.0  1
e

</CsScore>
</CsoundSynthesizer>

--- Command Line Output---
0dBFS level = 32768.0
--Csound version 6.10 (double samples) Dec 21 2017
[commit: 2b6f2d970da3d1abf09b70bd027cd401841136b6]
libsndfile-1.0.29pre1
WARNING: could not open library 'C:\Program Files\Csound6_x64\plugins64\\py.dll' (-1)
UnifiedCSD:  teentaalManual.csd
STARTING FILE
Creating options
Creating orchestra
closing tag
Creating score
rtaudio: PortAudio module enabled ...
using callback interface
Elapsed time at end of orchestra compile: real: 0.018s, CPU: 0.018s
sorting score ...
        ... done
Elapsed time at end of score sort: real: 0.019s, CPU: 0.019s
graphics suppressed, ascii substituted
0dBFS level = 32768.0
orch now loaded
audio buffered in 4096 sample-frame blocks
PortAudio V19.6.0-devel, revision unknown
   0: dac0 (Microsoft Sound Mapper - Output [MME])
   1: dac1 (Speakers (Realtek High Definiti [MME])
   2: dac2 (Primary Sound Driver [Windows DirectSound])
   3: dac3 (Speakers (Realtek High Definition Audio) [Windows DirectSound])
   4: dac4 (ASIO4ALL v2 [ASIO])
   5: dac5 (Speakers (Realtek High Definition Audio) [Windows WASAPI])
   6: dac6 (Speakers (Realtek HD Audio output) [Windows WDM-KS])
   7: dac7 (SPDIF Out (Realtek HDA SPDIF Out) [Windows WDM-KS])
PortAudio: selected output device 'Speakers (Realtek High Definiti'
writing 8192 sample blks of 64-bit floats to dac
SECTION 1:
new alloc for instr 1:
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  0.000 ..  1.000 T  0.500 TT  0.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
new alloc for instr 2:
diskin2: opened 'TinLT1.wav':
         44100 Hz, 1 channel(s), 43670 sample frames
B  1.000 ..  2.000 T  1.000 TT  1.000 M:  29204.5  29204.5
B  2.000 ..  3.000 T  1.500 TT  1.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  3.000 ..  4.000 T  2.000 TT  2.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  4.000 ..  5.000 T  2.500 TT  2.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B  5.000 ..  6.000 T  3.000 TT  3.000 M:  15251.5  15251.5
B  6.000 ..  7.000 T  3.500 TT  3.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  7.000 ..  8.000 T  4.000 TT  4.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  8.000 ..  9.000 T  4.500 TT  4.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B  9.000 .. 10.000 T  5.000 TT  5.000 M:  10168.2  10168.2
B 10.000 .. 11.000 T  5.500 TT  5.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 11.000 .. 12.000 T  6.000 TT  6.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 12.000 .. 13.000 T  6.500 TT  6.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B 13.000 .. 14.000 T  7.000 TT  7.000 M:   8238.5   8238.5
B 14.000 .. 15.000 T  7.500 TT  7.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 15.000 .. 16.000 T  8.000 TT  8.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
Score finished in csoundPerform().
resetting Csound instance
inactive allocs returned to freespace
end of score.              overall amps:  38754.4  38754.4
           overall samples out of range:       16       16
0 errors in performance
Elapsed time at end of performance: real: 9.552s, CPU: 9.552s
closing device
188 8192 sample blks of 64-bit floats written to dac
0dBFS level = 32768.0
--Csound version 6.10 (double samples) Dec 21 2017
[commit: 2b6f2d970da3d1abf09b70bd027cd401841136b6]
libsndfile-1.0.29pre1
end of score.              overall amps:      0.0
           overall samples out of range:        0
0 errors in performance
Elapsed time at end of performance: real: 0.017s, CPU: 0.017s
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

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Re: [Csnd] diskin2 instrument question

K Hoeger
I used all the suggestions. Thank you both for pointing out how to make my code more efficient/sound better!

Replacing diskin with diskin2 fixed the problem I noticed originally. Was the difference due to the difference between reading a stream and reading a file?

Best, 

Katarina


On Fri, Sep 21, 2018 at 1:16 PM Jana Hübenthal <[hidden email]> wrote:

Hi Katarina,

just tested your files on csound 6.10, 2018-01-27, but on Ubuntu. I think everything is playing, but:

- in instr2 you used diskin instead of diskin2 ...

- are you sure you want the internal looping of the diskin2/diskin opcodes? Sounds a little bit chaotic, especially if played at different (slower) tempo. Maybe you should try the simplified, nearly all defaulting versions of the diskin2/diskin lines in your CSD:

a1    diskin2 "NaLT1.wav"

a1    diskin "TinLT1.wav"   (-> maybe also use diskin2)

Sounds more straightforward to me if using these opcodes just to "fire" percussion samples.

Best,
Jana




Am 21.09.2018 um 18:09 schrieb K Hoeger:
Hello,

I have created two diskin2 instruments. One instrument does not play back audibly consistently, and I would like help understanding why. 

The working instrument (Na, instrument 1) plays on beats 0.0, 3.0, and 4.0. The 3.0 and 4.0 occur successively, and I can hear each incidence.  

The other  instrument, (Tin, instrument 2) is supposed to play on beats 1.0 and 2.0. I can only hear incidence of beat 1.0, but cannot hear the 2.0 which should happen right after it.  

Please let me know if you need anything other than what I have included (.csd file contents, .wav files, command line printout) to help me fix the issue. 

Best wishes,

Katarina

--- CSOUND FILE ---
<CsoundSynthesizer>
<CsOptions>
-odac     ;;;RT audio out
</CsOptions>
<CsInstruments>

sr     = 96000
ksmps  = 1
nchnls = 2


instr 1 ; Na
a1     diskin2 "NaLT1.wav", 1, 0, 1, 0, 32
       outs a1, a1
endin

instr 2 ; Tin
  a1 diskin "TinLT1.wav", 1, 0, 1, 0, 32
  outs a1, a1
endin

</CsInstruments>
<CsScore>
t 0 120
; -- Na
i1  0.0   1 ;m1
i1  3.0   1
i1  4.0   1 ;m2
i1  7.0   1
i1  8.0   1 ;m3
i1  11.0  1
i1  12.0  1 ;m4
i1  15.0  1
; -- Tin
i2  1.0   1 ;m1
i2  2.0   1
i2  5.0   1 ;m2
i2  6.0   1
i2  9.0   1 ;m3
i2  10.0  1
i2  13.0  1 ;m4
i2  14.0  1
e

</CsScore>
</CsoundSynthesizer>

--- Command Line Output---
0dBFS level = 32768.0
--Csound version 6.10 (double samples) Dec 21 2017
[commit: 2b6f2d970da3d1abf09b70bd027cd401841136b6]
libsndfile-1.0.29pre1
WARNING: could not open library 'C:\Program Files\Csound6_x64\plugins64\\py.dll' (-1)
UnifiedCSD:  teentaalManual.csd
STARTING FILE
Creating options
Creating orchestra
closing tag
Creating score
rtaudio: PortAudio module enabled ...
using callback interface
Elapsed time at end of orchestra compile: real: 0.018s, CPU: 0.018s
sorting score ...
        ... done
Elapsed time at end of score sort: real: 0.019s, CPU: 0.019s
graphics suppressed, ascii substituted
0dBFS level = 32768.0
orch now loaded
audio buffered in 4096 sample-frame blocks
PortAudio V19.6.0-devel, revision unknown
   0: dac0 (Microsoft Sound Mapper - Output [MME])
   1: dac1 (Speakers (Realtek High Definiti [MME])
   2: dac2 (Primary Sound Driver [Windows DirectSound])
   3: dac3 (Speakers (Realtek High Definition Audio) [Windows DirectSound])
   4: dac4 (ASIO4ALL v2 [ASIO])
   5: dac5 (Speakers (Realtek High Definition Audio) [Windows WASAPI])
   6: dac6 (Speakers (Realtek HD Audio output) [Windows WDM-KS])
   7: dac7 (SPDIF Out (Realtek HDA SPDIF Out) [Windows WDM-KS])
PortAudio: selected output device 'Speakers (Realtek High Definiti'
writing 8192 sample blks of 64-bit floats to dac
SECTION 1:
new alloc for instr 1:
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  0.000 ..  1.000 T  0.500 TT  0.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
new alloc for instr 2:
diskin2: opened 'TinLT1.wav':
         44100 Hz, 1 channel(s), 43670 sample frames
B  1.000 ..  2.000 T  1.000 TT  1.000 M:  29204.5  29204.5
B  2.000 ..  3.000 T  1.500 TT  1.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  3.000 ..  4.000 T  2.000 TT  2.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  4.000 ..  5.000 T  2.500 TT  2.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B  5.000 ..  6.000 T  3.000 TT  3.000 M:  15251.5  15251.5
B  6.000 ..  7.000 T  3.500 TT  3.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  7.000 ..  8.000 T  4.000 TT  4.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  8.000 ..  9.000 T  4.500 TT  4.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B  9.000 .. 10.000 T  5.000 TT  5.000 M:  10168.2  10168.2
B 10.000 .. 11.000 T  5.500 TT  5.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 11.000 .. 12.000 T  6.000 TT  6.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 12.000 .. 13.000 T  6.500 TT  6.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B 13.000 .. 14.000 T  7.000 TT  7.000 M:   8238.5   8238.5
B 14.000 .. 15.000 T  7.500 TT  7.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 15.000 .. 16.000 T  8.000 TT  8.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
Score finished in csoundPerform().
resetting Csound instance
inactive allocs returned to freespace
end of score.              overall amps:  38754.4  38754.4
           overall samples out of range:       16       16
0 errors in performance
Elapsed time at end of performance: real: 9.552s, CPU: 9.552s
closing device
188 8192 sample blks of 64-bit floats written to dac
0dBFS level = 32768.0
--Csound version 6.10 (double samples) Dec 21 2017
[commit: 2b6f2d970da3d1abf09b70bd027cd401841136b6]
libsndfile-1.0.29pre1
end of score.              overall amps:      0.0
           overall samples out of range:        0
0 errors in performance
Elapsed time at end of performance: real: 0.017s, CPU: 0.017s
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
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Re: [Csnd] diskin2 instrument question

Jana

These opcodes should be similar, but they accept a slightly different parameter list. Regarding the 6th one, it defines the interpolation window size in diskin2 but leads to skipping initialization in diskin if not zero (you provided a 32!). Skipping any initialization is always for *very* specialized cases, as you enter that opcode without a proper, well defined state.

Best,
Jana


Am 21.09.2018 um 20:25 schrieb K Hoeger:
I used all the suggestions. Thank you both for pointing out how to make my code more efficient/sound better!

Replacing diskin with diskin2 fixed the problem I noticed originally. Was the difference due to the difference between reading a stream and reading a file?

Best, 

Katarina


On Fri, Sep 21, 2018 at 1:16 PM Jana Hübenthal <[hidden email]> wrote:

Hi Katarina,

just tested your files on csound 6.10, 2018-01-27, but on Ubuntu. I think everything is playing, but:

- in instr2 you used diskin instead of diskin2 ...

- are you sure you want the internal looping of the diskin2/diskin opcodes? Sounds a little bit chaotic, especially if played at different (slower) tempo. Maybe you should try the simplified, nearly all defaulting versions of the diskin2/diskin lines in your CSD:

a1    diskin2 "NaLT1.wav"

a1    diskin "TinLT1.wav"   (-> maybe also use diskin2)

Sounds more straightforward to me if using these opcodes just to "fire" percussion samples.

Best,
Jana




Am 21.09.2018 um 18:09 schrieb K Hoeger:
Hello,

I have created two diskin2 instruments. One instrument does not play back audibly consistently, and I would like help understanding why. 

The working instrument (Na, instrument 1) plays on beats 0.0, 3.0, and 4.0. The 3.0 and 4.0 occur successively, and I can hear each incidence.  

The other  instrument, (Tin, instrument 2) is supposed to play on beats 1.0 and 2.0. I can only hear incidence of beat 1.0, but cannot hear the 2.0 which should happen right after it.  

Please let me know if you need anything other than what I have included (.csd file contents, .wav files, command line printout) to help me fix the issue. 

Best wishes,

Katarina

--- CSOUND FILE ---
<CsoundSynthesizer>
<CsOptions>
-odac     ;;;RT audio out
</CsOptions>
<CsInstruments>

sr     = 96000
ksmps  = 1
nchnls = 2


instr 1 ; Na
a1     diskin2 "NaLT1.wav", 1, 0, 1, 0, 32
       outs a1, a1
endin

instr 2 ; Tin
  a1 diskin "TinLT1.wav", 1, 0, 1, 0, 32
  outs a1, a1
endin

</CsInstruments>
<CsScore>
t 0 120
; -- Na
i1  0.0   1 ;m1
i1  3.0   1
i1  4.0   1 ;m2
i1  7.0   1
i1  8.0   1 ;m3
i1  11.0  1
i1  12.0  1 ;m4
i1  15.0  1
; -- Tin
i2  1.0   1 ;m1
i2  2.0   1
i2  5.0   1 ;m2
i2  6.0   1
i2  9.0   1 ;m3
i2  10.0  1
i2  13.0  1 ;m4
i2  14.0  1
e

</CsScore>
</CsoundSynthesizer>

--- Command Line Output---
0dBFS level = 32768.0
--Csound version 6.10 (double samples) Dec 21 2017
[commit: 2b6f2d970da3d1abf09b70bd027cd401841136b6]
libsndfile-1.0.29pre1
WARNING: could not open library 'C:\Program Files\Csound6_x64\plugins64\\py.dll' (-1)
UnifiedCSD:  teentaalManual.csd
STARTING FILE
Creating options
Creating orchestra
closing tag
Creating score
rtaudio: PortAudio module enabled ...
using callback interface
Elapsed time at end of orchestra compile: real: 0.018s, CPU: 0.018s
sorting score ...
        ... done
Elapsed time at end of score sort: real: 0.019s, CPU: 0.019s
graphics suppressed, ascii substituted
0dBFS level = 32768.0
orch now loaded
audio buffered in 4096 sample-frame blocks
PortAudio V19.6.0-devel, revision unknown
   0: dac0 (Microsoft Sound Mapper - Output [MME])
   1: dac1 (Speakers (Realtek High Definiti [MME])
   2: dac2 (Primary Sound Driver [Windows DirectSound])
   3: dac3 (Speakers (Realtek High Definition Audio) [Windows DirectSound])
   4: dac4 (ASIO4ALL v2 [ASIO])
   5: dac5 (Speakers (Realtek High Definition Audio) [Windows WASAPI])
   6: dac6 (Speakers (Realtek HD Audio output) [Windows WDM-KS])
   7: dac7 (SPDIF Out (Realtek HDA SPDIF Out) [Windows WDM-KS])
PortAudio: selected output device 'Speakers (Realtek High Definiti'
writing 8192 sample blks of 64-bit floats to dac
SECTION 1:
new alloc for instr 1:
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  0.000 ..  1.000 T  0.500 TT  0.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
new alloc for instr 2:
diskin2: opened 'TinLT1.wav':
         44100 Hz, 1 channel(s), 43670 sample frames
B  1.000 ..  2.000 T  1.000 TT  1.000 M:  29204.5  29204.5
B  2.000 ..  3.000 T  1.500 TT  1.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  3.000 ..  4.000 T  2.000 TT  2.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  4.000 ..  5.000 T  2.500 TT  2.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B  5.000 ..  6.000 T  3.000 TT  3.000 M:  15251.5  15251.5
B  6.000 ..  7.000 T  3.500 TT  3.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  7.000 ..  8.000 T  4.000 TT  4.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  8.000 ..  9.000 T  4.500 TT  4.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B  9.000 .. 10.000 T  5.000 TT  5.000 M:  10168.2  10168.2
B 10.000 .. 11.000 T  5.500 TT  5.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 11.000 .. 12.000 T  6.000 TT  6.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 12.000 .. 13.000 T  6.500 TT  6.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B 13.000 .. 14.000 T  7.000 TT  7.000 M:   8238.5   8238.5
B 14.000 .. 15.000 T  7.500 TT  7.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 15.000 .. 16.000 T  8.000 TT  8.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
Score finished in csoundPerform().
resetting Csound instance
inactive allocs returned to freespace
end of score.              overall amps:  38754.4  38754.4
           overall samples out of range:       16       16
0 errors in performance
Elapsed time at end of performance: real: 9.552s, CPU: 9.552s
closing device
188 8192 sample blks of 64-bit floats written to dac
0dBFS level = 32768.0
--Csound version 6.10 (double samples) Dec 21 2017
[commit: 2b6f2d970da3d1abf09b70bd027cd401841136b6]
libsndfile-1.0.29pre1
end of score.              overall amps:      0.0
           overall samples out of range:        0
0 errors in performance
Elapsed time at end of performance: real: 0.017s, CPU: 0.017s
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
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Re: [Csnd] diskin2 instrument question

K Hoeger
Thank you!

On Fri, Sep 21, 2018 at 2:40 PM Jana Hübenthal <[hidden email]> wrote:

These opcodes should be similar, but they accept a slightly different parameter list. Regarding the 6th one, it defines the interpolation window size in diskin2 but leads to skipping initialization in diskin if not zero (you provided a 32!). Skipping any initialization is always for *very* specialized cases, as you enter that opcode without a proper, well defined state.

Best,
Jana


Am 21.09.2018 um 20:25 schrieb K Hoeger:
I used all the suggestions. Thank you both for pointing out how to make my code more efficient/sound better!

Replacing diskin with diskin2 fixed the problem I noticed originally. Was the difference due to the difference between reading a stream and reading a file?

Best, 

Katarina


On Fri, Sep 21, 2018 at 1:16 PM Jana Hübenthal <[hidden email]> wrote:

Hi Katarina,

just tested your files on csound 6.10, 2018-01-27, but on Ubuntu. I think everything is playing, but:

- in instr2 you used diskin instead of diskin2 ...

- are you sure you want the internal looping of the diskin2/diskin opcodes? Sounds a little bit chaotic, especially if played at different (slower) tempo. Maybe you should try the simplified, nearly all defaulting versions of the diskin2/diskin lines in your CSD:

a1    diskin2 "NaLT1.wav"

a1    diskin "TinLT1.wav"   (-> maybe also use diskin2)

Sounds more straightforward to me if using these opcodes just to "fire" percussion samples.

Best,
Jana




Am 21.09.2018 um 18:09 schrieb K Hoeger:
Hello,

I have created two diskin2 instruments. One instrument does not play back audibly consistently, and I would like help understanding why. 

The working instrument (Na, instrument 1) plays on beats 0.0, 3.0, and 4.0. The 3.0 and 4.0 occur successively, and I can hear each incidence.  

The other  instrument, (Tin, instrument 2) is supposed to play on beats 1.0 and 2.0. I can only hear incidence of beat 1.0, but cannot hear the 2.0 which should happen right after it.  

Please let me know if you need anything other than what I have included (.csd file contents, .wav files, command line printout) to help me fix the issue. 

Best wishes,

Katarina

--- CSOUND FILE ---
<CsoundSynthesizer>
<CsOptions>
-odac     ;;;RT audio out
</CsOptions>
<CsInstruments>

sr     = 96000
ksmps  = 1
nchnls = 2


instr 1 ; Na
a1     diskin2 "NaLT1.wav", 1, 0, 1, 0, 32
       outs a1, a1
endin

instr 2 ; Tin
  a1 diskin "TinLT1.wav", 1, 0, 1, 0, 32
  outs a1, a1
endin

</CsInstruments>
<CsScore>
t 0 120
; -- Na
i1  0.0   1 ;m1
i1  3.0   1
i1  4.0   1 ;m2
i1  7.0   1
i1  8.0   1 ;m3
i1  11.0  1
i1  12.0  1 ;m4
i1  15.0  1
; -- Tin
i2  1.0   1 ;m1
i2  2.0   1
i2  5.0   1 ;m2
i2  6.0   1
i2  9.0   1 ;m3
i2  10.0  1
i2  13.0  1 ;m4
i2  14.0  1
e

</CsScore>
</CsoundSynthesizer>

--- Command Line Output---
0dBFS level = 32768.0
--Csound version 6.10 (double samples) Dec 21 2017
[commit: 2b6f2d970da3d1abf09b70bd027cd401841136b6]
libsndfile-1.0.29pre1
WARNING: could not open library 'C:\Program Files\Csound6_x64\plugins64\\py.dll' (-1)
UnifiedCSD:  teentaalManual.csd
STARTING FILE
Creating options
Creating orchestra
closing tag
Creating score
rtaudio: PortAudio module enabled ...
using callback interface
Elapsed time at end of orchestra compile: real: 0.018s, CPU: 0.018s
sorting score ...
        ... done
Elapsed time at end of score sort: real: 0.019s, CPU: 0.019s
graphics suppressed, ascii substituted
0dBFS level = 32768.0
orch now loaded
audio buffered in 4096 sample-frame blocks
PortAudio V19.6.0-devel, revision unknown
   0: dac0 (Microsoft Sound Mapper - Output [MME])
   1: dac1 (Speakers (Realtek High Definiti [MME])
   2: dac2 (Primary Sound Driver [Windows DirectSound])
   3: dac3 (Speakers (Realtek High Definition Audio) [Windows DirectSound])
   4: dac4 (ASIO4ALL v2 [ASIO])
   5: dac5 (Speakers (Realtek High Definition Audio) [Windows WASAPI])
   6: dac6 (Speakers (Realtek HD Audio output) [Windows WDM-KS])
   7: dac7 (SPDIF Out (Realtek HDA SPDIF Out) [Windows WDM-KS])
PortAudio: selected output device 'Speakers (Realtek High Definiti'
writing 8192 sample blks of 64-bit floats to dac
SECTION 1:
new alloc for instr 1:
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  0.000 ..  1.000 T  0.500 TT  0.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
new alloc for instr 2:
diskin2: opened 'TinLT1.wav':
         44100 Hz, 1 channel(s), 43670 sample frames
B  1.000 ..  2.000 T  1.000 TT  1.000 M:  29204.5  29204.5
B  2.000 ..  3.000 T  1.500 TT  1.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  3.000 ..  4.000 T  2.000 TT  2.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  4.000 ..  5.000 T  2.500 TT  2.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B  5.000 ..  6.000 T  3.000 TT  3.000 M:  15251.5  15251.5
B  6.000 ..  7.000 T  3.500 TT  3.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  7.000 ..  8.000 T  4.000 TT  4.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B  8.000 ..  9.000 T  4.500 TT  4.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B  9.000 .. 10.000 T  5.000 TT  5.000 M:  10168.2  10168.2
B 10.000 .. 11.000 T  5.500 TT  5.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 11.000 .. 12.000 T  6.000 TT  6.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 12.000 .. 13.000 T  6.500 TT  6.500 M:  38754.4  38754.4
         number of samples out of range:        2        2
B 13.000 .. 14.000 T  7.000 TT  7.000 M:   8238.5   8238.5
B 14.000 .. 15.000 T  7.500 TT  7.500 M:  29204.5  29204.5
diskin2: opened 'NaLT1.wav':
         44100 Hz, 1 channel(s), 43680 sample frames
B 15.000 .. 16.000 T  8.000 TT  8.000 M:  38754.4  38754.4
         number of samples out of range:        2        2
Score finished in csoundPerform().
resetting Csound instance
inactive allocs returned to freespace
end of score.              overall amps:  38754.4  38754.4
           overall samples out of range:       16       16
0 errors in performance
Elapsed time at end of performance: real: 9.552s, CPU: 9.552s
closing device
188 8192 sample blks of 64-bit floats written to dac
0dBFS level = 32768.0
--Csound version 6.10 (double samples) Dec 21 2017
[commit: 2b6f2d970da3d1abf09b70bd027cd401841136b6]
libsndfile-1.0.29pre1
end of score.              overall amps:      0.0
           overall samples out of range:        0
0 errors in performance
Elapsed time at end of performance: real: 0.017s, CPU: 0.017s
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