[Csnd] Score sections (s), and reverb

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[Csnd] Score sections (s), and reverb

Samuel Smalley
Hi CSounders,

I'm a relatively new user of CSound, and was wondering how to get reverb (or any signal, really) to carry over between score sections. Here's what my score looks like:

s
t 0 90 2.5 125
;instr Start Dur Amp Freq
i 1 0 0.5 0.2 7.03
i. + . . 7.02
i. . . . 7.03
i. . . . 6.07
i. . . . 6.08
i. . . . 6.00

i. . 0.5 . 5.10
i. . . 0
i. . . 0.2 7.02
i. . . 0
i. . . 0.2 6.07
i. . . 0
i 99 0 6    ;Reverb                

/*the reverb gets truncated in order to maintain rhythm, or the rhythm gets elongated        
in order to maintain the reverb tail. In this case, the reverb has been truncated*/

s
t 0 90 2.5 125
;instr Start Dur Amp Freq
i 1 0 0.5 0.2 7.00
i . + . . 6.11
i . . . . 7.00
i . . . . 6.03
i . . . . 6.05
i . . . . 5.08
i . . . . 5.07
i . . . . 6.02
i . . . . 6.07
i . . . . 7.00
i . . . . 6.11
i . . . . 7.00
i 99 0 6                     ;Reverb

In order to keep rhythmic continuity, I have to truncate the reverb tail. I'm wondering if there is a way to allow the reverb signal to either run in parallel with the score or to ignore score sections so I can add the reverb onto the entire score as a sort of global mix element, rather than having it be confined to a section by section parameter.

Thanks, and let me know if this post is confusing or formatted wrong.
-Sam

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Re: [Csnd] Score sections (s), and reverb

epalaima
You should use global variables. With global variables you can set up the Csound equivalent of a send track, where instruments can pass audio to another instrument which can create the reverb.

Check out How to Work with Global Audio Variables in this article: http://write.flossmanuals.net/csound/b-local-and-global-variables/

Hope this helps!

On Thu, Feb 16, 2017 at 1:06 PM, Sam Smalley <[hidden email]> wrote:
Hi CSounders,

I'm a relatively new user of CSound, and was wondering how to get reverb (or any signal, really) to carry over between score sections. Here's what my score looks like:

s
t 0 90 2.5 125
;instr  Start   Dur     Amp     Freq
i 1             0       0.5     0.2     7.03
i.              +       .       .       7.02
i.              .       .       .       7.03
i.              .       .       .       6.07
i.              .       .       .       6.08
i.              .       .       .       6.00

i.              .       0.5     .       5.10
i.              .       .       0
i.              .       .       0.2     7.02
i.              .       .       0
i.              .       .       0.2     6.07
i.              .       .       0
i 99            0       6    ;Reverb

/*the reverb gets truncated in order to maintain rhythm, or the rhythm gets elongated
in order to maintain the reverb tail. In this case, the reverb has been truncated*/

s
t 0 90 2.5 125
;instr  Start   Dur     Amp     Freq
i 1             0       0.5     0.2     7.00
i .             +       .       .       6.11
i .             .       .       .       7.00
i .             .       .       .       6.03
i .             .       .       .       6.05
i .             .       .       .       5.08
i .             .       .       .       5.07
i .             .       .       .       6.02
i .             .       .       .       6.07
i .             .       .       .       7.00
i .             .       .       .       6.11
i .             .       .       .       7.00
i 99            0       6                     ;Reverb

In order to keep rhythmic continuity, I have to truncate the reverb tail. I'm wondering if there is a way to allow the reverb signal to either run in parallel with the score or to ignore score sections so I can add the reverb onto the entire score as a sort of global mix element, rather than having it be confined to a section by section parameter.

Thanks, and let me know if this post is confusing or formatted wrong.
-Sam

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Re: [Csnd] Score sections (s), and reverb

Oeyvind Brandtsegg-3
Agreed,
but AFAIK no instrument events can span section boundaries. One way
for you would be to render an audio file without reverb, keeping the
sections as you wish, then run a separate "add reverb" pass using this
audio file as input. Or try organize the score without using sections.

2017-02-16 10:34 GMT-08:00 Emmett Palaima <[hidden email]>:

> You should use global variables. With global variables you can set up the
> Csound equivalent of a send track, where instruments can pass audio to
> another instrument which can create the reverb.
>
> Check out How to Work with Global Audio Variables in this article:
> http://write.flossmanuals.net/csound/b-local-and-global-variables/
>
> Hope this helps!
>
> On Thu, Feb 16, 2017 at 1:06 PM, Sam Smalley <[hidden email]> wrote:
>>
>> Hi CSounders,
>>
>> I'm a relatively new user of CSound, and was wondering how to get reverb
>> (or any signal, really) to carry over between score sections. Here's what my
>> score looks like:
>>
>> s
>> t 0 90 2.5 125
>> ;instr  Start   Dur     Amp     Freq
>> i 1             0       0.5     0.2     7.03
>> i.              +       .       .       7.02
>> i.              .       .       .       7.03
>> i.              .       .       .       6.07
>> i.              .       .       .       6.08
>> i.              .       .       .       6.00
>>
>> i.              .       0.5     .       5.10
>> i.              .       .       0
>> i.              .       .       0.2     7.02
>> i.              .       .       0
>> i.              .       .       0.2     6.07
>> i.              .       .       0
>> i 99            0       6    ;Reverb
>>
>> /*the reverb gets truncated in order to maintain rhythm, or the rhythm
>> gets elongated
>> in order to maintain the reverb tail. In this case, the reverb has been
>> truncated*/
>>
>> s
>> t 0 90 2.5 125
>> ;instr  Start   Dur     Amp     Freq
>> i 1             0       0.5     0.2     7.00
>> i .             +       .       .       6.11
>> i .             .       .       .       7.00
>> i .             .       .       .       6.03
>> i .             .       .       .       6.05
>> i .             .       .       .       5.08
>> i .             .       .       .       5.07
>> i .             .       .       .       6.02
>> i .             .       .       .       6.07
>> i .             .       .       .       7.00
>> i .             .       .       .       6.11
>> i .             .       .       .       7.00
>> i 99            0       6                     ;Reverb
>>
>> In order to keep rhythmic continuity, I have to truncate the reverb tail.
>> I'm wondering if there is a way to allow the reverb signal to either run in
>> parallel with the score or to ignore score sections so I can add the reverb
>> onto the entire score as a sort of global mix element, rather than having it
>> be confined to a section by section parameter.
>>
>> Thanks, and let me know if this post is confusing or formatted wrong.
>> -Sam
>>
>> Csound mailing list
>> [hidden email]
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list [hidden email]
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here



--

Oeyvind Brandtsegg
Professor of Music Technology
NTNU
7491 Trondheim
Norway
Cell: +47 92 203 205

http://www.partikkelaudio.com/
http://crossadaptive.hf.ntnu.no
http://gdsp.hf.ntnu.no/
http://soundcloud.com/brandtsegg
http://flyndresang.no/
http://soundcloud.com/t-emp

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Re: [Csnd] Score sections (s), and reverb

Tarmo Johannes-3
Or have an alwayson instrument for reverb (you can find it in many examples).

Tarmo

16.02.2017 21:46 kirjutas kuupäeval "Oeyvind Brandtsegg" <[hidden email]>:
Agreed,
but AFAIK no instrument events can span section boundaries. One way
for you would be to render an audio file without reverb, keeping the
sections as you wish, then run a separate "add reverb" pass using this
audio file as input. Or try organize the score without using sections.

2017-02-16 10:34 GMT-08:00 Emmett Palaima <[hidden email]>:
> You should use global variables. With global variables you can set up the
> Csound equivalent of a send track, where instruments can pass audio to
> another instrument which can create the reverb.
>
> Check out How to Work with Global Audio Variables in this article:
> http://write.flossmanuals.net/csound/b-local-and-global-variables/
>
> Hope this helps!
>
> On Thu, Feb 16, 2017 at 1:06 PM, Sam Smalley <[hidden email]> wrote:
>>
>> Hi CSounders,
>>
>> I'm a relatively new user of CSound, and was wondering how to get reverb
>> (or any signal, really) to carry over between score sections. Here's what my
>> score looks like:
>>
>> s
>> t 0 90 2.5 125
>> ;instr  Start   Dur     Amp     Freq
>> i 1             0       0.5     0.2     7.03
>> i.              +       .       .       7.02
>> i.              .       .       .       7.03
>> i.              .       .       .       6.07
>> i.              .       .       .       6.08
>> i.              .       .       .       6.00
>>
>> i.              .       0.5     .       5.10
>> i.              .       .       0
>> i.              .       .       0.2     7.02
>> i.              .       .       0
>> i.              .       .       0.2     6.07
>> i.              .       .       0
>> i 99            0       6    ;Reverb
>>
>> /*the reverb gets truncated in order to maintain rhythm, or the rhythm
>> gets elongated
>> in order to maintain the reverb tail. In this case, the reverb has been
>> truncated*/
>>
>> s
>> t 0 90 2.5 125
>> ;instr  Start   Dur     Amp     Freq
>> i 1             0       0.5     0.2     7.00
>> i .             +       .       .       6.11
>> i .             .       .       .       7.00
>> i .             .       .       .       6.03
>> i .             .       .       .       6.05
>> i .             .       .       .       5.08
>> i .             .       .       .       5.07
>> i .             .       .       .       6.02
>> i .             .       .       .       6.07
>> i .             .       .       .       7.00
>> i .             .       .       .       6.11
>> i .             .       .       .       7.00
>> i 99            0       6                     ;Reverb
>>
>> In order to keep rhythmic continuity, I have to truncate the reverb tail.
>> I'm wondering if there is a way to allow the reverb signal to either run in
>> parallel with the score or to ignore score sections so I can add the reverb
>> onto the entire score as a sort of global mix element, rather than having it
>> be confined to a section by section parameter.
>>
>> Thanks, and let me know if this post is confusing or formatted wrong.
>> -Sam
>>
>> Csound mailing list
>> [hidden email]
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list [hidden email]
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here



--

Oeyvind Brandtsegg
Professor of Music Technology
NTNU
7491 Trondheim
Norway
Cell: <a href="tel:%2B47%2092%20203%20205" value="+4792203205">+47 92 203 205

http://www.partikkelaudio.com/
http://crossadaptive.hf.ntnu.no
http://gdsp.hf.ntnu.no/
http://soundcloud.com/brandtsegg
http://flyndresang.no/
http://soundcloud.com/t-emp

Csound mailing list
[hidden email]
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
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Discussions of bugs and features can be posted here
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Re: [Csnd] Score sections (s), and reverb

joachim-3
yes, something like:

instr ...

(called by the score)

instr Reverb
...
endin
schedule("Reverb",0,999)

this should work, i guess.

        joachim


On 16/02/17 21:24, Tarmo Johannes wrote:

> Or have an alwayson instrument for reverb (you can find it in many
> examples).
>
> Tarmo
>
> 16.02.2017 21:46 kirjutas kuupäeval "Oeyvind Brandtsegg"
> <[hidden email] <mailto:[hidden email]>>:
>
>     Agreed,
>     but AFAIK no instrument events can span section boundaries. One way
>     for you would be to render an audio file without reverb, keeping the
>     sections as you wish, then run a separate "add reverb" pass using this
>     audio file as input. Or try organize the score without using sections.
>
>     2017-02-16 10:34 GMT-08:00 Emmett Palaima <[hidden email]
>     <mailto:[hidden email]>>:
>     > You should use global variables. With global variables you can set
>     up the
>     > Csound equivalent of a send track, where instruments can pass audio to
>     > another instrument which can create the reverb.
>     >
>     > Check out How to Work with Global Audio Variables in this article:
>     > http://write.flossmanuals.net/csound/b-local-and-global-variables/
>     <http://write.flossmanuals.net/csound/b-local-and-global-variables/>
>     >
>     > Hope this helps!
>     >
>     > On Thu, Feb 16, 2017 at 1:06 PM, Sam Smalley <[hidden email]
>     <mailto:[hidden email]>> wrote:
>     >>
>     >> Hi CSounders,
>     >>
>     >> I'm a relatively new user of CSound, and was wondering how to get
>     reverb
>     >> (or any signal, really) to carry over between score sections.
>     Here's what my
>     >> score looks like:
>     >>
>     >> s
>     >> t 0 90 2.5 125
>     >> ;instr  Start   Dur     Amp     Freq
>     >> i 1             0       0.5     0.2     7.03
>     >> i.              +       .       .       7.02
>     >> i.              .       .       .       7.03
>     >> i.              .       .       .       6.07
>     >> i.              .       .       .       6.08
>     >> i.              .       .       .       6.00
>     >>
>     >> i.              .       0.5     .       5.10
>     >> i.              .       .       0
>     >> i.              .       .       0.2     7.02
>     >> i.              .       .       0
>     >> i.              .       .       0.2     6.07
>     >> i.              .       .       0
>     >> i 99            0       6    ;Reverb
>     >>
>     >> /*the reverb gets truncated in order to maintain rhythm, or the
>     rhythm
>     >> gets elongated
>     >> in order to maintain the reverb tail. In this case, the reverb
>     has been
>     >> truncated*/
>     >>
>     >> s
>     >> t 0 90 2.5 125
>     >> ;instr  Start   Dur     Amp     Freq
>     >> i 1             0       0.5     0.2     7.00
>     >> i .             +       .       .       6.11
>     >> i .             .       .       .       7.00
>     >> i .             .       .       .       6.03
>     >> i .             .       .       .       6.05
>     >> i .             .       .       .       5.08
>     >> i .             .       .       .       5.07
>     >> i .             .       .       .       6.02
>     >> i .             .       .       .       6.07
>     >> i .             .       .       .       7.00
>     >> i .             .       .       .       6.11
>     >> i .             .       .       .       7.00
>     >> i 99            0       6                     ;Reverb
>     >>
>     >> In order to keep rhythmic continuity, I have to truncate the
>     reverb tail.
>     >> I'm wondering if there is a way to allow the reverb signal to
>     either run in
>     >> parallel with the score or to ignore score sections so I can add
>     the reverb
>     >> onto the entire score as a sort of global mix element, rather
>     than having it
>     >> be confined to a section by section parameter.
>     >>
>     >> Thanks, and let me know if this post is confusing or formatted wrong.
>     >> -Sam
>     >>
>     >> Csound mailing list
>     >> [hidden email] <mailto:[hidden email]>
>     >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>     >> Send bugs reports to
>     >>         https://github.com/csound/csound/issues
>     <https://github.com/csound/csound/issues>
>     >> Discussions of bugs and features can be posted here
>     >
>     >
>     > Csound mailing list [hidden email]
>     <mailto:[hidden email]>
>     > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND> Send bugs reports to
>     > https://github.com/csound/csound/issues
>     <https://github.com/csound/csound/issues> Discussions of bugs and
>     features can
>     > be posted here
>
>
>
>     --
>
>     Oeyvind Brandtsegg
>     Professor of Music Technology
>     NTNU
>     7491 Trondheim
>     Norway
>     Cell: +47 92 203 205 <tel:%2B47%2092%20203%20205>
>
>     http://www.partikkelaudio.com/
>     http://crossadaptive.hf.ntnu.no <http://crossadaptive.hf.ntnu.no>
>     http://gdsp.hf.ntnu.no/
>     http://soundcloud.com/brandtsegg <http://soundcloud.com/brandtsegg>
>     http://flyndresang.no/
>     http://soundcloud.com/t-emp
>
>     Csound mailing list
>     [hidden email] <mailto:[hidden email]>
>     https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>     Send bugs reports to
>             https://github.com/csound/csound/issues
>     <https://github.com/csound/csound/issues>
>     Discussions of bugs and features can be posted here
>
> Csound mailing list [hidden email]
> <mailto:[hidden email]>
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features
> can be posted here

Csound mailing list
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Re: [Csnd] Score sections (s), and reverb

Oeyvind Brandtsegg-3
In reply to this post by Tarmo Johannes-3
Oh I did not know alwayson could actually span across score sections,
but tested now and it works. Nice.

2017-02-16 12:24 GMT-08:00 Tarmo Johannes <[hidden email]>:

> Or have an alwayson instrument for reverb (you can find it in many
> examples).
>
> Tarmo
>
> 16.02.2017 21:46 kirjutas kuupäeval "Oeyvind Brandtsegg"
> <[hidden email]>:
>>
>> Agreed,
>> but AFAIK no instrument events can span section boundaries. One way
>> for you would be to render an audio file without reverb, keeping the
>> sections as you wish, then run a separate "add reverb" pass using this
>> audio file as input. Or try organize the score without using sections.
>>
>> 2017-02-16 10:34 GMT-08:00 Emmett Palaima <[hidden email]>:
>> > You should use global variables. With global variables you can set up
>> > the
>> > Csound equivalent of a send track, where instruments can pass audio to
>> > another instrument which can create the reverb.
>> >
>> > Check out How to Work with Global Audio Variables in this article:
>> > http://write.flossmanuals.net/csound/b-local-and-global-variables/
>> >
>> > Hope this helps!
>> >
>> > On Thu, Feb 16, 2017 at 1:06 PM, Sam Smalley <[hidden email]>
>> > wrote:
>> >>
>> >> Hi CSounders,
>> >>
>> >> I'm a relatively new user of CSound, and was wondering how to get
>> >> reverb
>> >> (or any signal, really) to carry over between score sections. Here's
>> >> what my
>> >> score looks like:
>> >>
>> >> s
>> >> t 0 90 2.5 125
>> >> ;instr  Start   Dur     Amp     Freq
>> >> i 1             0       0.5     0.2     7.03
>> >> i.              +       .       .       7.02
>> >> i.              .       .       .       7.03
>> >> i.              .       .       .       6.07
>> >> i.              .       .       .       6.08
>> >> i.              .       .       .       6.00
>> >>
>> >> i.              .       0.5     .       5.10
>> >> i.              .       .       0
>> >> i.              .       .       0.2     7.02
>> >> i.              .       .       0
>> >> i.              .       .       0.2     6.07
>> >> i.              .       .       0
>> >> i 99            0       6    ;Reverb
>> >>
>> >> /*the reverb gets truncated in order to maintain rhythm, or the rhythm
>> >> gets elongated
>> >> in order to maintain the reverb tail. In this case, the reverb has been
>> >> truncated*/
>> >>
>> >> s
>> >> t 0 90 2.5 125
>> >> ;instr  Start   Dur     Amp     Freq
>> >> i 1             0       0.5     0.2     7.00
>> >> i .             +       .       .       6.11
>> >> i .             .       .       .       7.00
>> >> i .             .       .       .       6.03
>> >> i .             .       .       .       6.05
>> >> i .             .       .       .       5.08
>> >> i .             .       .       .       5.07
>> >> i .             .       .       .       6.02
>> >> i .             .       .       .       6.07
>> >> i .             .       .       .       7.00
>> >> i .             .       .       .       6.11
>> >> i .             .       .       .       7.00
>> >> i 99            0       6                     ;Reverb
>> >>
>> >> In order to keep rhythmic continuity, I have to truncate the reverb
>> >> tail.
>> >> I'm wondering if there is a way to allow the reverb signal to either
>> >> run in
>> >> parallel with the score or to ignore score sections so I can add the
>> >> reverb
>> >> onto the entire score as a sort of global mix element, rather than
>> >> having it
>> >> be confined to a section by section parameter.
>> >>
>> >> Thanks, and let me know if this post is confusing or formatted wrong.
>> >> -Sam
>> >>
>> >> Csound mailing list
>> >> [hidden email]
>> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> >> Send bugs reports to
>> >>         https://github.com/csound/csound/issues
>> >> Discussions of bugs and features can be posted here
>> >
>> >
>> > Csound mailing list [hidden email]
>> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> > https://github.com/csound/csound/issues Discussions of bugs and features
>> > can
>> > be posted here
>>
>>
>>
>> --
>>
>> Oeyvind Brandtsegg
>> Professor of Music Technology
>> NTNU
>> 7491 Trondheim
>> Norway
>> Cell: +47 92 203 205
>>
>> http://www.partikkelaudio.com/
>> http://crossadaptive.hf.ntnu.no
>> http://gdsp.hf.ntnu.no/
>> http://soundcloud.com/brandtsegg
>> http://flyndresang.no/
>> http://soundcloud.com/t-emp
>>
>> Csound mailing list
>> [hidden email]
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
> Csound mailing list [hidden email]
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here



--

Oeyvind Brandtsegg
Professor of Music Technology
NTNU
7491 Trondheim
Norway
Cell: +47 92 203 205

http://www.partikkelaudio.com/
http://crossadaptive.hf.ntnu.no
http://gdsp.hf.ntnu.no/
http://soundcloud.com/brandtsegg
http://flyndresang.no/
http://soundcloud.com/t-emp

Csound mailing list
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https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
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Re: [Csnd] Score sections (s), and reverb

Oeyvind Brandtsegg-3
In reply to this post by joachim-3
... tested that too, and unfortunately, this will extend the first
section for the duration of the scheduled event, then play the next
section, but it will work as expected if you use a negative duration.
schedule("Reverb",0,-1)

2017-02-16 12:57 GMT-08:00 joachim heintz <[hidden email]>:

> yes, something like:
>
> instr ...
>
> (called by the score)
>
> instr Reverb
> ...
> endin
> schedule("Reverb",0,999)
>
> this should work, i guess.
>
>         joachim
>
>
> On 16/02/17 21:24, Tarmo Johannes wrote:
>>
>> Or have an alwayson instrument for reverb (you can find it in many
>> examples).
>>
>> Tarmo
>>
>> 16.02.2017 21:46 kirjutas kuupäeval "Oeyvind Brandtsegg"
>> <[hidden email] <mailto:[hidden email]>>:
>>
>>     Agreed,
>>     but AFAIK no instrument events can span section boundaries. One way
>>     for you would be to render an audio file without reverb, keeping the
>>     sections as you wish, then run a separate "add reverb" pass using this
>>     audio file as input. Or try organize the score without using sections.
>>
>>     2017-02-16 10:34 GMT-08:00 Emmett Palaima <[hidden email]
>>     <mailto:[hidden email]>>:
>>     > You should use global variables. With global variables you can set
>>     up the
>>     > Csound equivalent of a send track, where instruments can pass audio
>> to
>>     > another instrument which can create the reverb.
>>     >
>>     > Check out How to Work with Global Audio Variables in this article:
>>     > http://write.flossmanuals.net/csound/b-local-and-global-variables/
>>     <http://write.flossmanuals.net/csound/b-local-and-global-variables/>
>>     >
>>     > Hope this helps!
>>     >
>>     > On Thu, Feb 16, 2017 at 1:06 PM, Sam Smalley <[hidden email]
>>     <mailto:[hidden email]>> wrote:
>>     >>
>>     >> Hi CSounders,
>>     >>
>>     >> I'm a relatively new user of CSound, and was wondering how to get
>>     reverb
>>     >> (or any signal, really) to carry over between score sections.
>>     Here's what my
>>     >> score looks like:
>>     >>
>>     >> s
>>     >> t 0 90 2.5 125
>>     >> ;instr  Start   Dur     Amp     Freq
>>     >> i 1             0       0.5     0.2     7.03
>>     >> i.              +       .       .       7.02
>>     >> i.              .       .       .       7.03
>>     >> i.              .       .       .       6.07
>>     >> i.              .       .       .       6.08
>>     >> i.              .       .       .       6.00
>>     >>
>>     >> i.              .       0.5     .       5.10
>>     >> i.              .       .       0
>>     >> i.              .       .       0.2     7.02
>>     >> i.              .       .       0
>>     >> i.              .       .       0.2     6.07
>>     >> i.              .       .       0
>>     >> i 99            0       6    ;Reverb
>>     >>
>>     >> /*the reverb gets truncated in order to maintain rhythm, or the
>>     rhythm
>>     >> gets elongated
>>     >> in order to maintain the reverb tail. In this case, the reverb
>>     has been
>>     >> truncated*/
>>     >>
>>     >> s
>>     >> t 0 90 2.5 125
>>     >> ;instr  Start   Dur     Amp     Freq
>>     >> i 1             0       0.5     0.2     7.00
>>     >> i .             +       .       .       6.11
>>     >> i .             .       .       .       7.00
>>     >> i .             .       .       .       6.03
>>     >> i .             .       .       .       6.05
>>     >> i .             .       .       .       5.08
>>     >> i .             .       .       .       5.07
>>     >> i .             .       .       .       6.02
>>     >> i .             .       .       .       6.07
>>     >> i .             .       .       .       7.00
>>     >> i .             .       .       .       6.11
>>     >> i .             .       .       .       7.00
>>     >> i 99            0       6                     ;Reverb
>>     >>
>>     >> In order to keep rhythmic continuity, I have to truncate the
>>     reverb tail.
>>     >> I'm wondering if there is a way to allow the reverb signal to
>>     either run in
>>     >> parallel with the score or to ignore score sections so I can add
>>     the reverb
>>     >> onto the entire score as a sort of global mix element, rather
>>     than having it
>>     >> be confined to a section by section parameter.
>>     >>
>>     >> Thanks, and let me know if this post is confusing or formatted
>> wrong.
>>     >> -Sam
>>     >>
>>     >> Csound mailing list
>>     >> [hidden email] <mailto:[hidden email]>
>>     >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>>     >> Send bugs reports to
>>     >>         https://github.com/csound/csound/issues
>>     <https://github.com/csound/csound/issues>
>>     >> Discussions of bugs and features can be posted here
>>     >
>>     >
>>     > Csound mailing list [hidden email]
>>     <mailto:[hidden email]>
>>     > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND> Send bugs reports to
>>     > https://github.com/csound/csound/issues
>>     <https://github.com/csound/csound/issues> Discussions of bugs and
>>     features can
>>     > be posted here
>>
>>
>>
>>     --
>>
>>     Oeyvind Brandtsegg
>>     Professor of Music Technology
>>     NTNU
>>     7491 Trondheim
>>     Norway
>>     Cell: +47 92 203 205 <tel:%2B47%2092%20203%20205>
>>
>>     http://www.partikkelaudio.com/
>>     http://crossadaptive.hf.ntnu.no <http://crossadaptive.hf.ntnu.no>
>>     http://gdsp.hf.ntnu.no/
>>     http://soundcloud.com/brandtsegg <http://soundcloud.com/brandtsegg>
>>     http://flyndresang.no/
>>     http://soundcloud.com/t-emp
>>
>>     Csound mailing list
>>     [hidden email] <mailto:[hidden email]>
>>     https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>>     Send bugs reports to
>>             https://github.com/csound/csound/issues
>>     <https://github.com/csound/csound/issues>
>>     Discussions of bugs and features can be posted here
>>
>> Csound mailing list [hidden email]
>> <mailto:[hidden email]>
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> https://github.com/csound/csound/issues Discussions of bugs and features
>> can be posted here
>
>
> Csound mailing list
> [hidden email]
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here



--

Oeyvind Brandtsegg
Professor of Music Technology
NTNU
7491 Trondheim
Norway
Cell: +47 92 203 205

http://www.partikkelaudio.com/
http://crossadaptive.hf.ntnu.no
http://gdsp.hf.ntnu.no/
http://soundcloud.com/brandtsegg
http://flyndresang.no/
http://soundcloud.com/t-emp

Csound mailing list
[hidden email]
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
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Re: [Csnd] Score sections (s), and reverb

thorin kerr
Or, you can use the b score statement instead of s.  


Thorin


On 17 Feb 2017 7:08 AM, "Oeyvind Brandtsegg" <[hidden email]> wrote:
... tested that too, and unfortunately, this will extend the first
section for the duration of the scheduled event, then play the next
section, but it will work as expected if you use a negative duration.
schedule("Reverb",0,-1)

2017-02-16 12:57 GMT-08:00 joachim heintz <[hidden email]>:
> yes, something like:
>
> instr ...
>
> (called by the score)
>
> instr Reverb
> ...
> endin
> schedule("Reverb",0,999)
>
> this should work, i guess.
>
>         joachim
>
>
> On 16/02/17 21:24, Tarmo Johannes wrote:
>>
>> Or have an alwayson instrument for reverb (you can find it in many
>> examples).
>>
>> Tarmo
>>
>> 16.02.2017 21:46 kirjutas kuupäeval "Oeyvind Brandtsegg"
>> <[hidden email] <mailto:[hidden email]>>:
>>
>>     Agreed,
>>     but AFAIK no instrument events can span section boundaries. One way
>>     for you would be to render an audio file without reverb, keeping the
>>     sections as you wish, then run a separate "add reverb" pass using this
>>     audio file as input. Or try organize the score without using sections.
>>
>>     2017-02-16 10:34 GMT-08:00 Emmett Palaima <[hidden email]
>>     <mailto:[hidden email]>>:
>>     > You should use global variables. With global variables you can set
>>     up the
>>     > Csound equivalent of a send track, where instruments can pass audio
>> to
>>     > another instrument which can create the reverb.
>>     >
>>     > Check out How to Work with Global Audio Variables in this article:
>>     > http://write.flossmanuals.net/csound/b-local-and-global-variables/
>>     <http://write.flossmanuals.net/csound/b-local-and-global-variables/>
>>     >
>>     > Hope this helps!
>>     >
>>     > On Thu, Feb 16, 2017 at 1:06 PM, Sam Smalley <[hidden email]
>>     <mailto:[hidden email]>> wrote:
>>     >>
>>     >> Hi CSounders,
>>     >>
>>     >> I'm a relatively new user of CSound, and was wondering how to get
>>     reverb
>>     >> (or any signal, really) to carry over between score sections.
>>     Here's what my
>>     >> score looks like:
>>     >>
>>     >> s
>>     >> t 0 90 2.5 125
>>     >> ;instr  Start   Dur     Amp     Freq
>>     >> i 1             0       0.5     0.2     7.03
>>     >> i.              +       .       .       7.02
>>     >> i.              .       .       .       7.03
>>     >> i.              .       .       .       6.07
>>     >> i.              .       .       .       6.08
>>     >> i.              .       .       .       6.00
>>     >>
>>     >> i.              .       0.5     .       5.10
>>     >> i.              .       .       0
>>     >> i.              .       .       0.2     7.02
>>     >> i.              .       .       0
>>     >> i.              .       .       0.2     6.07
>>     >> i.              .       .       0
>>     >> i 99            0       6    ;Reverb
>>     >>
>>     >> /*the reverb gets truncated in order to maintain rhythm, or the
>>     rhythm
>>     >> gets elongated
>>     >> in order to maintain the reverb tail. In this case, the reverb
>>     has been
>>     >> truncated*/
>>     >>
>>     >> s
>>     >> t 0 90 2.5 125
>>     >> ;instr  Start   Dur     Amp     Freq
>>     >> i 1             0       0.5     0.2     7.00
>>     >> i .             +       .       .       6.11
>>     >> i .             .       .       .       7.00
>>     >> i .             .       .       .       6.03
>>     >> i .             .       .       .       6.05
>>     >> i .             .       .       .       5.08
>>     >> i .             .       .       .       5.07
>>     >> i .             .       .       .       6.02
>>     >> i .             .       .       .       6.07
>>     >> i .             .       .       .       7.00
>>     >> i .             .       .       .       6.11
>>     >> i .             .       .       .       7.00
>>     >> i 99            0       6                     ;Reverb
>>     >>
>>     >> In order to keep rhythmic continuity, I have to truncate the
>>     reverb tail.
>>     >> I'm wondering if there is a way to allow the reverb signal to
>>     either run in
>>     >> parallel with the score or to ignore score sections so I can add
>>     the reverb
>>     >> onto the entire score as a sort of global mix element, rather
>>     than having it
>>     >> be confined to a section by section parameter.
>>     >>
>>     >> Thanks, and let me know if this post is confusing or formatted
>> wrong.
>>     >> -Sam
>>     >>
>>     >> Csound mailing list
>>     >> [hidden email] <mailto:[hidden email]>
>>     >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>>     >> Send bugs reports to
>>     >>         https://github.com/csound/csound/issues
>>     <https://github.com/csound/csound/issues>
>>     >> Discussions of bugs and features can be posted here
>>     >
>>     >
>>     > Csound mailing list [hidden email]
>>     <mailto:[hidden email]>
>>     > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND> Send bugs reports to
>>     > https://github.com/csound/csound/issues
>>     <https://github.com/csound/csound/issues> Discussions of bugs and
>>     features can
>>     > be posted here
>>
>>
>>
>>     --
>>
>>     Oeyvind Brandtsegg
>>     Professor of Music Technology
>>     NTNU
>>     7491 Trondheim
>>     Norway
>>     Cell: <a href="tel:%2B47%2092%20203%20205" value="+4792203205" target="_blank">+47 92 203 205 <tel:%2B47%2092%20203%20205>
>>
>>     http://www.partikkelaudio.com/
>>     http://crossadaptive.hf.ntnu.no <http://crossadaptive.hf.ntnu.no>
>>     http://gdsp.hf.ntnu.no/
>>     http://soundcloud.com/brandtsegg <http://soundcloud.com/brandtsegg>
>>     http://flyndresang.no/
>>     http://soundcloud.com/t-emp
>>
>>     Csound mailing list
>>     [hidden email] <mailto:[hidden email]>
>>     https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>>     Send bugs reports to
>>             https://github.com/csound/csound/issues
>>     <https://github.com/csound/csound/issues>
>>     Discussions of bugs and features can be posted here
>>
>> Csound mailing list [hidden email]
>> <mailto:[hidden email]>
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> https://github.com/csound/csound/issues Discussions of bugs and features
>> can be posted here
>
>
> Csound mailing list
> [hidden email]
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here



--

Oeyvind Brandtsegg
Professor of Music Technology
NTNU
7491 Trondheim
Norway
Cell: <a href="tel:%2B47%2092%20203%20205" value="+4792203205" target="_blank">+47 92 203 205

http://www.partikkelaudio.com/
http://crossadaptive.hf.ntnu.no
http://gdsp.hf.ntnu.no/
http://soundcloud.com/brandtsegg
http://flyndresang.no/
http://soundcloud.com/t-emp

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Discussions of bugs and features can be posted here
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Re: [Csnd] Score sections (s), and reverb

epalaima
Seems like you could also just use the turnon opcode in the orchestra. I am not too familiar with the use of sections in the score since I mostly use Csound for audio processing and instrument design, but it seems like this would work, since it is not tied to score events. Correct me if I am wrong.

EG:

<CsInstruments>

.....


turnon "reverb"


instr reverb

.....

endin


.....


</CsInstruments>

<CsScore>

.....


On Fri, Feb 17, 2017 at 5:38 AM, thorin kerr <[hidden email]> wrote:
Or, you can use the b score statement instead of s.  


Thorin


On 17 Feb 2017 7:08 AM, "Oeyvind Brandtsegg" <[hidden email]> wrote:
... tested that too, and unfortunately, this will extend the first
section for the duration of the scheduled event, then play the next
section, but it will work as expected if you use a negative duration.
schedule("Reverb",0,-1)

2017-02-16 12:57 GMT-08:00 joachim heintz <[hidden email]>:
> yes, something like:
>
> instr ...
>
> (called by the score)
>
> instr Reverb
> ...
> endin
> schedule("Reverb",0,999)
>
> this should work, i guess.
>
>         joachim
>
>
> On 16/02/17 21:24, Tarmo Johannes wrote:
>>
>> Or have an alwayson instrument for reverb (you can find it in many
>> examples).
>>
>> Tarmo
>>
>> 16.02.2017 21:46 kirjutas kuupäeval "Oeyvind Brandtsegg"
>> <[hidden email] <mailto:[hidden email]>>:
>>
>>     Agreed,
>>     but AFAIK no instrument events can span section boundaries. One way
>>     for you would be to render an audio file without reverb, keeping the
>>     sections as you wish, then run a separate "add reverb" pass using this
>>     audio file as input. Or try organize the score without using sections.
>>
>>     2017-02-16 10:34 GMT-08:00 Emmett Palaima <[hidden email]
>>     <mailto:[hidden email]>>:
>>     > You should use global variables. With global variables you can set
>>     up the
>>     > Csound equivalent of a send track, where instruments can pass audio
>> to
>>     > another instrument which can create the reverb.
>>     >
>>     > Check out How to Work with Global Audio Variables in this article:
>>     > http://write.flossmanuals.net/csound/b-local-and-global-variables/
>>     <http://write.flossmanuals.net/csound/b-local-and-global-variables/>
>>     >
>>     > Hope this helps!
>>     >
>>     > On Thu, Feb 16, 2017 at 1:06 PM, Sam Smalley <[hidden email]
>>     <mailto:[hidden email]>> wrote:
>>     >>
>>     >> Hi CSounders,
>>     >>
>>     >> I'm a relatively new user of CSound, and was wondering how to get
>>     reverb
>>     >> (or any signal, really) to carry over between score sections.
>>     Here's what my
>>     >> score looks like:
>>     >>
>>     >> s
>>     >> t 0 90 2.5 125
>>     >> ;instr  Start   Dur     Amp     Freq
>>     >> i 1             0       0.5     0.2     7.03
>>     >> i.              +       .       .       7.02
>>     >> i.              .       .       .       7.03
>>     >> i.              .       .       .       6.07
>>     >> i.              .       .       .       6.08
>>     >> i.              .       .       .       6.00
>>     >>
>>     >> i.              .       0.5     .       5.10
>>     >> i.              .       .       0
>>     >> i.              .       .       0.2     7.02
>>     >> i.              .       .       0
>>     >> i.              .       .       0.2     6.07
>>     >> i.              .       .       0
>>     >> i 99            0       6    ;Reverb
>>     >>
>>     >> /*the reverb gets truncated in order to maintain rhythm, or the
>>     rhythm
>>     >> gets elongated
>>     >> in order to maintain the reverb tail. In this case, the reverb
>>     has been
>>     >> truncated*/
>>     >>
>>     >> s
>>     >> t 0 90 2.5 125
>>     >> ;instr  Start   Dur     Amp     Freq
>>     >> i 1             0       0.5     0.2     7.00
>>     >> i .             +       .       .       6.11
>>     >> i .             .       .       .       7.00
>>     >> i .             .       .       .       6.03
>>     >> i .             .       .       .       6.05
>>     >> i .             .       .       .       5.08
>>     >> i .             .       .       .       5.07
>>     >> i .             .       .       .       6.02
>>     >> i .             .       .       .       6.07
>>     >> i .             .       .       .       7.00
>>     >> i .             .       .       .       6.11
>>     >> i .             .       .       .       7.00
>>     >> i 99            0       6                     ;Reverb
>>     >>
>>     >> In order to keep rhythmic continuity, I have to truncate the
>>     reverb tail.
>>     >> I'm wondering if there is a way to allow the reverb signal to
>>     either run in
>>     >> parallel with the score or to ignore score sections so I can add
>>     the reverb
>>     >> onto the entire score as a sort of global mix element, rather
>>     than having it
>>     >> be confined to a section by section parameter.
>>     >>
>>     >> Thanks, and let me know if this post is confusing or formatted
>> wrong.
>>     >> -Sam
>>     >>
>>     >> Csound mailing list
>>     >> [hidden email] <mailto:[hidden email]>
>>     >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>>     >> Send bugs reports to
>>     >>         https://github.com/csound/csound/issues
>>     <https://github.com/csound/csound/issues>
>>     >> Discussions of bugs and features can be posted here
>>     >
>>     >
>>     > Csound mailing list [hidden email]
>>     <mailto:[hidden email]>
>>     > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND> Send bugs reports to
>>     > https://github.com/csound/csound/issues
>>     <https://github.com/csound/csound/issues> Discussions of bugs and
>>     features can
>>     > be posted here
>>
>>
>>
>>     --
>>
>>     Oeyvind Brandtsegg
>>     Professor of Music Technology
>>     NTNU
>>     7491 Trondheim
>>     Norway
>>     Cell: <a href="tel:%2B47%2092%20203%20205" value="+4792203205" target="_blank">+47 92 203 205 <tel:%2B47%2092%20203%20205>
>>
>>     http://www.partikkelaudio.com/
>>     http://crossadaptive.hf.ntnu.no <http://crossadaptive.hf.ntnu.no>
>>     http://gdsp.hf.ntnu.no/
>>     http://soundcloud.com/brandtsegg <http://soundcloud.com/brandtsegg>
>>     http://flyndresang.no/
>>     http://soundcloud.com/t-emp
>>
>>     Csound mailing list
>>     [hidden email] <mailto:[hidden email]>
>>     https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>>     Send bugs reports to
>>             https://github.com/csound/csound/issues
>>     <https://github.com/csound/csound/issues>
>>     Discussions of bugs and features can be posted here
>>
>> Csound mailing list [hidden email]
>> <mailto:[hidden email]>
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> https://github.com/csound/csound/issues Discussions of bugs and features
>> can be posted here
>
>
> Csound mailing list
> [hidden email]
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here



--

Oeyvind Brandtsegg
Professor of Music Technology
NTNU
7491 Trondheim
Norway
Cell: <a href="tel:%2B47%2092%20203%20205" value="+4792203205" target="_blank">+47 92 203 205

http://www.partikkelaudio.com/
http://crossadaptive.hf.ntnu.no
http://gdsp.hf.ntnu.no/
http://soundcloud.com/brandtsegg
http://flyndresang.no/
http://soundcloud.com/t-emp

Csound mailing list
[hidden email]
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

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Re: [Csnd] Score sections (s), and reverb

jpff
Sections last until all notes finish so if I understand correctly reverb cannot span sections.  Personally I do not use sections but rather use the b score opcode.
Sent from TypeApp
On 17 Feb 2017, at 10:58, Emmett Palaima <[hidden email]> wrote:
Seems like you could also just use the turnon opcode in the orchestra. I am not too familiar with the use of sections in the score since I mostly use Csound for audio processing and instrument design, but it seems like this would work, since it is not tied to score events. Correct me if I am wrong.

EG:

<CsInstruments>

.....


turnon "reverb"


instr reverb

.....

endin


.....


</CsInstruments>

<CsScore>

.....


On Fri, Feb 17, 2017 at 5:38 AM, thorin kerr <[hidden email]> wrote:
Or, you can use the b score statement instead of s.  


Thorin


On 17 Feb 2017 7:08 AM, "Oeyvind Brandtsegg" < [hidden email]> wrote:
... tested that too, and unfortunately, this will extend the first
section for the duration of the scheduled event, then play the next
section, but it will work as expected if you use a negative duration.
schedule("Reverb",0,-1)

2017-02-16 12:57 GMT-08:00 joachim heintz < [hidden email]>:
> yes, something like:
>
> instr ...
>
> (called by the score)
>
> instr Reverb
> ...
> endin
> schedule("Reverb",0,999)
>
> this should work, i guess.
>
>         joachim
>
>
> On 16/02/17 21:24, Tarmo Johannes wrote:
>>
>> Or have an alwayson instrument for reverb (you can find it in many
>> examples).
>>
>> Tarmo
>>
>> 16.02.2017 21:46 kirjutas kuupäeval "Oeyvind Brandtsegg"
>> < [hidden email] <mailto: [hidden email]>>:
>>
>>     Agreed,
>>     but AFAIK no instrument events can span section boundaries. One way
>>     for you would be to render an audio file without reverb, keeping the
>>     sections as you wish, then run a separate "add reverb" pass using this
>>     audio file as input. Or try organize the score without using sections.
>>
>>     2017-02-16 10:34 GMT-08:00 Emmett Palaima < [hidden email]
>>     <mailto: [hidden email]> >:
>>     > You should use global variables. With global variables you can set
>>     up the
>>     > Csound equivalent of a send track, where instruments can pass audio
>> to
>>     > another instrument which can create the reverb.
>>     >
>>     > Check out How to Work with Global Audio Variables in this article:
>>     > http://write.flossmanuals.net/csound/b-local-and-global-variables/
>>     < http://write.flossmanuals.net/csound/b-local-and-global-variables/>
>>     >
>>     > Hope this helps!
>>     >
>>     > On Thu, Feb 16, 2017 at 1:06 PM, Sam Smalley < [hidden email]
>>     <mailto: [hidden email]> > wrote:
>>     >>
>>     >> Hi CSounders,
>>     >>
>>     >> I'm a relatively new user of CSound, and was wondering how to get
>>     reverb
>>     >> (or any signal, really) to carry over between score sections.
>>     Here's what my
>>     >> score looks like:
>>     >>
>>     >> s
>>     >> t 0 90 2.5 125
>>     >> ;instr  Start   Dur     Amp     Freq
>>     >> i 1             0       0.5     0.2     7.03
>>     >> i.              +       .       .       7.02
>>     >> i.              .       .       .       7.03
>>     >> i.              .       .       .       6.07
>>     >> i.              .       .       .       6.08
>>     >> i.              .       .       .       6.00
>>     >>
>>     >> i.              .       0.5     .       5.10
>>     >> i.              .       .       0
>>     >> i.              .       .       0.2     7.02
>>     >> i.              .       .       0
>>     >> i.              .       .       0.2     6.07
>>     >> i.              .       .       0
>>     >> i 99            0       6    ;Reverb
>>     >>
>>     >> /*the reverb gets truncated in order to maintain rhythm, or the
>>     rhythm
>>     >> gets elongated
>>     >> in order to maintain the reverb tail. In this case, the reverb
>>     has been
>>     >> truncated*/
>>     >>
>>     >> s
>>     >> t 0 90 2.5 125
>>     >> ;instr  Start   Dur     Amp     Freq
>>     >> i 1             0       0.5     0.2     7.00
>>     >> i .             +       .       .       6.11
>>     >> i .             .       .       .       7.00
>>     >> i .             .       .       .       6.03
>>     >> i .             .       .       .       6.05
>>     >> i .             .       .       .       5.08
>>     >> i .             .       .       .       5.07
>>     >> i .             .       .       .       6.02
>>     >> i .             .       .       .       6.07
>>     >> i .             .       .       .       7.00
>>     >> i .             .       .       .       6.11
>>     >> i .             .       .       .       7.00
>>     >> i 99            0       6                     ;Reverb
>>     >>
>>     >> In order to keep rhythmic continuity, I have to truncate the
>>     reverb tail.
>>     >> I'm wondering if there is a way to allow the reverb signal to
>>     either run in
>>     >> parallel with the score or to ignore score sections so I can add
>>     the reverb
>>     >> onto the entire score as a sort of global mix element, rather
>>     than having it
>>     >> be confined to a section by section parameter.
>>     >>
>>     >> Thanks, and let me know if this post is confusing or formatted
>> wrong.
>>     >> -Sam
>>     >>
>>     >> Csound mailing list
>>     >> [hidden email] <mailto: [hidden email]>
>>     >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     < https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>>     >> Send bugs reports to
>>     >>          https://github.com/csound/csound/issues
>>     < https://github.com/csound/csound/issues>
>>     >> Discussions of bugs and features can be posted here
>>     >
>>     >
>>     > Csound mailing list [hidden email]
>>     <mailto: [hidden email]>
>>     > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     < https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND> Send bugs reports to
>>     > https://github.com/csound/csound/issues
>>     < https://github.com/csound/csound/issues> Discussions of bugs and
>>     features can
>>     > be posted here
>>
>>
>>
>>     --
>>
>>     Oeyvind Brandtsegg
>>     Professor of Music Technology
>>     NTNU
>>     7491 Trondheim
>>     Norway
>>     Cell: <a href="tel:%2B47%2092%20203%20205" value="+4792203205" target="_blank">+47 92 203 205 <tel:%2B47%2092%20203%20205>
>>
>>      http://www.partikkelaudio.com/
>>      http://crossadaptive.hf.ntnu.no < http://crossadaptive.hf.ntnu.no>
>>      http://gdsp.hf.ntnu.no/
>>      http://soundcloud.com/brandtsegg < http://soundcloud.com/brandtsegg>
>>      http://flyndresang.no/
>>      http://soundcloud.com/t-emp
>>
>>     Csound mailing list
>>      [hidden email] <mailto: [hidden email]>
>>      https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     < https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>>     Send bugs reports to
>>              https://github.com/csound/csound/issues
>>     < https://github.com/csound/csound/issues>
>>     Discussions of bugs and features can be posted here
>>
>> Csound mailing list [hidden email]
>> <mailto: [hidden email]>
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> https://github.com/csound/csound/issues Discussions of bugs and features
>> can be posted here
>
>
> Csound mailing list
> [hidden email]
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here



--

Oeyvind Brandtsegg
Professor of Music Technology
NTNU
7491 Trondheim
Norway
Cell: <a href="tel:%2B47%2092%20203%20205" value="+4792203205" target="_blank">+47 92 203 205

http://www.partikkelaudio.com/
http://crossadaptive.hf.ntnu.no
http://gdsp.hf.ntnu.no/
http://soundcloud.com/brandtsegg
http://flyndresang.no/
http://soundcloud.com/t-emp

Csound mailing list
[hidden email]
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
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Re: [Csnd] Score sections (s), and reverb

Victor Lazzarini
it can't, but you can add a parameter to s to wait until reverb finishes.

Victor Lazzarini
Dean of Arts, Celtic Studies, and Philosophy
Maynooth University
Ireland

On 17 Feb 2017, at 11:59, John ff <[hidden email]> wrote:

Sections last until all notes finish so if I understand correctly reverb cannot span sections.  Personally I do not use sections but rather use the b score opcode.
Sent from TypeApp
On 17 Feb 2017, at 10:58, Emmett Palaima <[hidden email]> wrote:
Seems like you could also just use the turnon opcode in the orchestra. I am not too familiar with the use of sections in the score since I mostly use Csound for audio processing and instrument design, but it seems like this would work, since it is not tied to score events. Correct me if I am wrong.

EG:

<CsInstruments>

.....


turnon "reverb"


instr reverb

.....

endin


.....


</CsInstruments>

<CsScore>

.....


On Fri, Feb 17, 2017 at 5:38 AM, thorin kerr <[hidden email]> wrote:
Or, you can use the b score statement instead of s.  


Thorin


On 17 Feb 2017 7:08 AM, "Oeyvind Brandtsegg" < [hidden email]> wrote:
... tested that too, and unfortunately, this will extend the first
section for the duration of the scheduled event, then play the next
section, but it will work as expected if you use a negative duration.
schedule("Reverb",0,-1)

2017-02-16 12:57 GMT-08:00 joachim heintz < [hidden email]>:
> yes, something like:
>
> instr ...
>
> (called by the score)
>
> instr Reverb
> ...
> endin
> schedule("Reverb",0,999)
>
> this should work, i guess.
>
>         joachim
>
>
> On 16/02/17 21:24, Tarmo Johannes wrote:
>>
>> Or have an alwayson instrument for reverb (you can find it in many
>> examples).
>>
>> Tarmo
>>
>> 16.02.2017 21:46 kirjutas kuupäeval "Oeyvind Brandtsegg"
>> < [hidden email] <mailto: [hidden email]>>:
>>
>>     Agreed,
>>     but AFAIK no instrument events can span section boundaries. One way
>>     for you would be to render an audio file without reverb, keeping the
>>     sections as you wish, then run a separate "add reverb" pass using this
>>     audio file as input. Or try organize the score without using sections.
>>
>>     2017-02-16 10:34 GMT-08:00 Emmett Palaima < [hidden email]
>>     <mailto: [hidden email]> >:
>>     > You should use global variables. With global variables you can set
>>     up the
>>     > Csound equivalent of a send track, where instruments can pass audio
>> to
>>     > another instrument which can create the reverb.
>>     >
>>     > Check out How to Work with Global Audio Variables in this article:
>>     > http://write.flossmanuals.net/csound/b-local-and-global-variables/
>>     < http://write.flossmanuals.net/csound/b-local-and-global-variables/>
>>     >
>>     > Hope this helps!
>>     >
>>     > On Thu, Feb 16, 2017 at 1:06 PM, Sam Smalley < [hidden email]
>>     <mailto: [hidden email]> > wrote:
>>     >>
>>     >> Hi CSounders,
>>     >>
>>     >> I'm a relatively new user of CSound, and was wondering how to get
>>     reverb
>>     >> (or any signal, really) to carry over between score sections.
>>     Here's what my
>>     >> score looks like:
>>     >>
>>     >> s
>>     >> t 0 90 2.5 125
>>     >> ;instr  Start   Dur     Amp     Freq
>>     >> i 1             0       0.5     0.2     7.03
>>     >> i.              +       .       .       7.02
>>     >> i.              .       .       .       7.03
>>     >> i.              .       .       .       6.07
>>     >> i.              .       .       .       6.08
>>     >> i.              .       .       .       6.00
>>     >>
>>     >> i.              .       0.5     .       5.10
>>     >> i.              .       .       0
>>     >> i.              .       .       0.2     7.02
>>     >> i.              .       .       0
>>     >> i.              .       .       0.2     6.07
>>     >> i.              .       .       0
>>     >> i 99            0       6    ;Reverb
>>     >>
>>     >> /*the reverb gets truncated in order to maintain rhythm, or the
>>     rhythm
>>     >> gets elongated
>>     >> in order to maintain the reverb tail. In this case, the reverb
>>     has been
>>     >> truncated*/
>>     >>
>>     >> s
>>     >> t 0 90 2.5 125
>>     >> ;instr  Start   Dur     Amp     Freq
>>     >> i 1             0       0.5     0.2     7.00
>>     >> i .             +       .       .       6.11
>>     >> i .             .       .       .       7.00
>>     >> i .             .       .       .       6.03
>>     >> i .             .       .       .       6.05
>>     >> i .             .       .       .       5.08
>>     >> i .             .       .       .       5.07
>>     >> i .             .       .       .       6.02
>>     >> i .             .       .       .       6.07
>>     >> i .             .       .       .       7.00
>>     >> i .             .       .       .       6.11
>>     >> i .             .       .       .       7.00
>>     >> i 99            0       6                     ;Reverb
>>     >>
>>     >> In order to keep rhythmic continuity, I have to truncate the
>>     reverb tail.
>>     >> I'm wondering if there is a way to allow the reverb signal to
>>     either run in
>>     >> parallel with the score or to ignore score sections so I can add
>>     the reverb
>>     >> onto the entire score as a sort of global mix element, rather
>>     than having it
>>     >> be confined to a section by section parameter.
>>     >>
>>     >> Thanks, and let me know if this post is confusing or formatted
>> wrong.
>>     >> -Sam
>>     >>
>>     >> Csound mailing list
>>     >> [hidden email] <mailto: [hidden email]>
>>     >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     < https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>>     >> Send bugs reports to
>>     >>          https://github.com/csound/csound/issues
>>     < https://github.com/csound/csound/issues>
>>     >> Discussions of bugs and features can be posted here
>>     >
>>     >
>>     > Csound mailing list [hidden email]
>>     <mailto: [hidden email]>
>>     > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     < https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND> Send bugs reports to
>>     > https://github.com/csound/csound/issues
>>     < https://github.com/csound/csound/issues> Discussions of bugs and
>>     features can
>>     > be posted here
>>
>>
>>
>>     --
>>
>>     Oeyvind Brandtsegg
>>     Professor of Music Technology
>>     NTNU
>>     7491 Trondheim
>>     Norway
>>     Cell: <a href="tel:%2B47%2092%20203%20205" value="&#43;4792203205" target="_blank"> +47 92 203 205 <<a href="tel:%2B47%2092%20203%20205">tel:%2B47%2092%20203%20205>
>>
>>      http://www.partikkelaudio.com/
>>      http://crossadaptive.hf.ntnu.no < http://crossadaptive.hf.ntnu.no>
>>      http://gdsp.hf.ntnu.no/
>>      http://soundcloud.com/brandtsegg < http://soundcloud.com/brandtsegg>
>>      http://flyndresang.no/
>>      http://soundcloud.com/t-emp
>>
>>     Csound mailing list
>>      [hidden email] <mailto: [hidden email]>
>>      https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>     < https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>>     Send bugs reports to
>>              https://github.com/csound/csound/issues
>>     < https://github.com/csound/csound/issues>
>>     Discussions of bugs and features can be posted here
>>
>> Csound mailing list [hidden email]
>> <mailto: [hidden email]>
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> https://github.com/csound/csound/issues Discussions of bugs and features
>> can be posted here
>
>
> Csound mailing list
> [hidden email]
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here



--

Oeyvind Brandtsegg
Professor of Music Technology
NTNU
7491 Trondheim
Norway
Cell: <a href="tel:%2B47%2092%20203%20205" value="&#43;4792203205" target="_blank">+47 92 203 205

http://www.partikkelaudio.com/
http://crossadaptive.hf.ntnu.no
http://gdsp.hf.ntnu.no/
http://soundcloud.com/brandtsegg
http://flyndresang.no/
http://soundcloud.com/t-emp

Csound mailing list
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Send bugs reports to
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Discussions of bugs and features can be posted here
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Re: [Csnd] Score sections (s), and reverb

joachim-3
In reply to this post by Oeyvind Brandtsegg-3
thanks for testing — good to know!
        j


On 16/02/17 22:08, Oeyvind Brandtsegg wrote:

> ... tested that too, and unfortunately, this will extend the first
> section for the duration of the scheduled event, then play the next
> section, but it will work as expected if you use a negative duration.
> schedule("Reverb",0,-1)
>
> 2017-02-16 12:57 GMT-08:00 joachim heintz <[hidden email]>:
>> yes, something like:
>>
>> instr ...
>>
>> (called by the score)
>>
>> instr Reverb
>> ...
>> endin
>> schedule("Reverb",0,999)
>>
>> this should work, i guess.
>>
>>         joachim
>>
>>
>> On 16/02/17 21:24, Tarmo Johannes wrote:
>>>
>>> Or have an alwayson instrument for reverb (you can find it in many
>>> examples).
>>>
>>> Tarmo
>>>
>>> 16.02.2017 21:46 kirjutas kuupäeval "Oeyvind Brandtsegg"
>>> <[hidden email] <mailto:[hidden email]>>:
>>>
>>>     Agreed,
>>>     but AFAIK no instrument events can span section boundaries. One way
>>>     for you would be to render an audio file without reverb, keeping the
>>>     sections as you wish, then run a separate "add reverb" pass using this
>>>     audio file as input. Or try organize the score without using sections.
>>>
>>>     2017-02-16 10:34 GMT-08:00 Emmett Palaima <[hidden email]
>>>     <mailto:[hidden email]>>:
>>>     > You should use global variables. With global variables you can set
>>>     up the
>>>     > Csound equivalent of a send track, where instruments can pass audio
>>> to
>>>     > another instrument which can create the reverb.
>>>     >
>>>     > Check out How to Work with Global Audio Variables in this article:
>>>     > http://write.flossmanuals.net/csound/b-local-and-global-variables/
>>>     <http://write.flossmanuals.net/csound/b-local-and-global-variables/>
>>>     >
>>>     > Hope this helps!
>>>     >
>>>     > On Thu, Feb 16, 2017 at 1:06 PM, Sam Smalley <[hidden email]
>>>     <mailto:[hidden email]>> wrote:
>>>     >>
>>>     >> Hi CSounders,
>>>     >>
>>>     >> I'm a relatively new user of CSound, and was wondering how to get
>>>     reverb
>>>     >> (or any signal, really) to carry over between score sections.
>>>     Here's what my
>>>     >> score looks like:
>>>     >>
>>>     >> s
>>>     >> t 0 90 2.5 125
>>>     >> ;instr  Start   Dur     Amp     Freq
>>>     >> i 1             0       0.5     0.2     7.03
>>>     >> i.              +       .       .       7.02
>>>     >> i.              .       .       .       7.03
>>>     >> i.              .       .       .       6.07
>>>     >> i.              .       .       .       6.08
>>>     >> i.              .       .       .       6.00
>>>     >>
>>>     >> i.              .       0.5     .       5.10
>>>     >> i.              .       .       0
>>>     >> i.              .       .       0.2     7.02
>>>     >> i.              .       .       0
>>>     >> i.              .       .       0.2     6.07
>>>     >> i.              .       .       0
>>>     >> i 99            0       6    ;Reverb
>>>     >>
>>>     >> /*the reverb gets truncated in order to maintain rhythm, or the
>>>     rhythm
>>>     >> gets elongated
>>>     >> in order to maintain the reverb tail. In this case, the reverb
>>>     has been
>>>     >> truncated*/
>>>     >>
>>>     >> s
>>>     >> t 0 90 2.5 125
>>>     >> ;instr  Start   Dur     Amp     Freq
>>>     >> i 1             0       0.5     0.2     7.00
>>>     >> i .             +       .       .       6.11
>>>     >> i .             .       .       .       7.00
>>>     >> i .             .       .       .       6.03
>>>     >> i .             .       .       .       6.05
>>>     >> i .             .       .       .       5.08
>>>     >> i .             .       .       .       5.07
>>>     >> i .             .       .       .       6.02
>>>     >> i .             .       .       .       6.07
>>>     >> i .             .       .       .       7.00
>>>     >> i .             .       .       .       6.11
>>>     >> i .             .       .       .       7.00
>>>     >> i 99            0       6                     ;Reverb
>>>     >>
>>>     >> In order to keep rhythmic continuity, I have to truncate the
>>>     reverb tail.
>>>     >> I'm wondering if there is a way to allow the reverb signal to
>>>     either run in
>>>     >> parallel with the score or to ignore score sections so I can add
>>>     the reverb
>>>     >> onto the entire score as a sort of global mix element, rather
>>>     than having it
>>>     >> be confined to a section by section parameter.
>>>     >>
>>>     >> Thanks, and let me know if this post is confusing or formatted
>>> wrong.
>>>     >> -Sam
>>>     >>
>>>     >> Csound mailing list
>>>     >> [hidden email] <mailto:[hidden email]>
>>>     >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>>>     >> Send bugs reports to
>>>     >>         https://github.com/csound/csound/issues
>>>     <https://github.com/csound/csound/issues>
>>>     >> Discussions of bugs and features can be posted here
>>>     >
>>>     >
>>>     > Csound mailing list [hidden email]
>>>     <mailto:[hidden email]>
>>>     > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND> Send bugs reports to
>>>     > https://github.com/csound/csound/issues
>>>     <https://github.com/csound/csound/issues> Discussions of bugs and
>>>     features can
>>>     > be posted here
>>>
>>>
>>>
>>>     --
>>>
>>>     Oeyvind Brandtsegg
>>>     Professor of Music Technology
>>>     NTNU
>>>     7491 Trondheim
>>>     Norway
>>>     Cell: +47 92 203 205 <tel:%2B47%2092%20203%20205>
>>>
>>>     http://www.partikkelaudio.com/
>>>     http://crossadaptive.hf.ntnu.no <http://crossadaptive.hf.ntnu.no>
>>>     http://gdsp.hf.ntnu.no/
>>>     http://soundcloud.com/brandtsegg <http://soundcloud.com/brandtsegg>
>>>     http://flyndresang.no/
>>>     http://soundcloud.com/t-emp
>>>
>>>     Csound mailing list
>>>     [hidden email] <mailto:[hidden email]>
>>>     https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>     <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND>
>>>     Send bugs reports to
>>>             https://github.com/csound/csound/issues
>>>     <https://github.com/csound/csound/issues>
>>>     Discussions of bugs and features can be posted here
>>>
>>> Csound mailing list [hidden email]
>>> <mailto:[hidden email]>
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>> https://github.com/csound/csound/issues Discussions of bugs and features
>>> can be posted here
>>
>>
>> Csound mailing list
>> [hidden email]
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>        https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
>

Csound mailing list
[hidden email]
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here