[Csnd] Porting the "soft sync" from the grain3 manual example
is there a way to "transcribe" the soft sync method from the grain3 example in
the manual to an oscil or table based soltuion?
http://csound.github.io/docs/manual/examples/grain3.csd instr 3 shows a simple, but VERY impressive soft sync. It sounds so much like
hard sync. grain3 has a few limitations, that keeps it from implementing other
features though, like phase modulation or other manipulations of the
underlying waveform/audio signal that could be implemented using the table
When you need someone, you just turn around and I will be there <3